windows.gaming.input: Force debug info in critical sections.
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5152e73779
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84cb31556a
2 changed files with 2 additions and 2 deletions
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@ -356,7 +356,7 @@ static HRESULT async_info_create( IUnknown *invoker, IUnknown *param, async_oper
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if ((impl->invoker = invoker)) IUnknown_AddRef( impl->invoker );
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if ((impl->param = param)) IUnknown_AddRef( impl->param );
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InitializeCriticalSection( &impl->cs );
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InitializeCriticalSectionEx( &impl->cs, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
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impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": async_info.cs" );
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*out = &impl->IWineAsyncInfoImpl_iface;
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@ -420,7 +420,7 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
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impl->axes[1] = DIJOFS_Y;
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impl->axes[2] = DIJOFS_Z;
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InitializeCriticalSection( &impl->cs );
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InitializeCriticalSectionEx( &impl->cs, 0, RTL_CRITICAL_SECTION_FLAG_FORCE_DEBUG_INFO );
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impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": effect.cs" );
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*out = &impl->IWineForceFeedbackEffectImpl_iface;
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