d3d9/tests: Mark a texture sampling test as todo.
It fails on the Gitlab CI.
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@ -26608,6 +26608,7 @@ static void test_mismatched_sample_types(void)
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colour = getPixelColor(device, 320, 240);
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todo_wine_if(!color_match(colour, tests[i].expected_colour, 1))
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ok(color_match(colour, tests[i].expected_colour, 1)
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|| broken(tests[i].expected_broken && color_match(colour, tests[i].expected_broken, 1))
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|| broken(tests[i].expected_broken2 && color_match(colour, tests[i].expected_broken2, 1)),
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