From 8bec6d399fa113fd6a42e2e6b97ec8c86dd1c7ee Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Tue, 15 Aug 2023 16:46:01 +0200 Subject: [PATCH] d3dx10/tests: Use nameless unions/structs. --- dlls/d3dx10_43/tests/d3dx10.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c index e9c215d3c45..5853669d9c5 100644 --- a/dlls/d3dx10_43/tests/d3dx10.c +++ b/dlls/d3dx10_43/tests/d3dx10.c @@ -1731,8 +1731,8 @@ float4 main(float4 color : COLOR) : SV_TARGET srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER; - U(srv_desc).Buffer.ElementOffset = 0; - U(srv_desc).Buffer.ElementWidth = 64; + srv_desc.Buffer.ElementOffset = 0; + srv_desc.Buffer.ElementWidth = 64; for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i) {