windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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5912d0fa00
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2 changed files with 4 additions and 1 deletions
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@ -29,11 +29,12 @@ import "asyncinfo.idl";
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import "eventtoken.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.foundation.idl";
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import "windows.foundation.numerics.idl";
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import "windows.devices.haptics.idl";
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import "windows.devices.haptics.idl";
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import "windows.gaming.input.forcefeedback.idl";
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import "windows.system.idl";
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import "windows.system.idl";
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import "windows.devices.power.idl";
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import "windows.devices.power.idl";
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#define DO_NO_IMPORTS
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#define DO_NO_IMPORTS
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#include "windows.gaming.input.forcefeedback.idl"
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#include "windows.gaming.input.idl"
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#include "windows.gaming.input.idl"
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#include "windows.gaming.input.custom.idl"
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#include "windows.gaming.input.custom.idl"
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@ -20,12 +20,14 @@
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#pragma winrt ns_prefix
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#pragma winrt ns_prefix
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#endif
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#endif
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#ifndef DO_NO_IMPORTS
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import "inspectable.idl";
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import "inspectable.idl";
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import "asyncinfo.idl";
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import "asyncinfo.idl";
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import "eventtoken.idl";
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import "eventtoken.idl";
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import "windowscontracts.idl";
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import "windowscontracts.idl";
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import "windows.foundation.idl";
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import "windows.foundation.idl";
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import "windows.foundation.numerics.idl";
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import "windows.foundation.numerics.idl";
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#endif
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namespace Windows.Gaming.Input.ForceFeedback {
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namespace Windows.Gaming.Input.ForceFeedback {
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typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
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typedef enum ForceFeedbackEffectAxes ForceFeedbackEffectAxes;
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