d3d10/tests: Avoid implicit cast changing value.
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@ -9147,7 +9147,7 @@ static void test_effect_value_expression(void)
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ID3D10Device_OMGetBlendState(device, &blend_state, blend_factor, &sample_mask);
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ok(!blend_state, "Unexpected blend state %p.\n", blend_state);
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for (idx = 0; idx < ARRAY_SIZE(blend_factor); ++idx)
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ok(blend_factor[idx] == UINT_MAX, "Got unexpected blend_factor[%u] %.8e.\n", idx, blend_factor[idx]);
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ok(blend_factor[idx] == (float)UINT_MAX, "Got unexpected blend_factor[%u] %.8e.\n", idx, blend_factor[idx]);
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ok(!sample_mask, "Got unexpected sample_mask %#x.\n", sample_mask);
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/* movc */
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