diff --git a/dlls/d3dx10_33/d3dx10_33.spec b/dlls/d3dx10_33/d3dx10_33.spec index 940260fef45..b3c5c8c1f26 100644 --- a/dlls/d3dx10_33/d3dx10_33.spec +++ b/dlls/d3dx10_33/d3dx10_33.spec @@ -67,18 +67,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -86,28 +86,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -115,17 +115,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -143,10 +143,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -154,9 +154,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -168,10 +168,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_34/d3dx10_34.spec b/dlls/d3dx10_34/d3dx10_34.spec index 940260fef45..b3c5c8c1f26 100644 --- a/dlls/d3dx10_34/d3dx10_34.spec +++ b/dlls/d3dx10_34/d3dx10_34.spec @@ -67,18 +67,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -86,28 +86,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -115,17 +115,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -143,10 +143,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -154,9 +154,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -168,10 +168,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_35/d3dx10_35.spec b/dlls/d3dx10_35/d3dx10_35.spec index fa1a35178f4..efa31302460 100644 --- a/dlls/d3dx10_35/d3dx10_35.spec +++ b/dlls/d3dx10_35/d3dx10_35.spec @@ -70,18 +70,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -89,28 +89,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -118,17 +118,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -146,10 +146,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -157,9 +157,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -171,10 +171,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_36/d3dx10_36.spec b/dlls/d3dx10_36/d3dx10_36.spec index fa1a35178f4..efa31302460 100644 --- a/dlls/d3dx10_36/d3dx10_36.spec +++ b/dlls/d3dx10_36/d3dx10_36.spec @@ -70,18 +70,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -89,28 +89,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -118,17 +118,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -146,10 +146,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -157,9 +157,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -171,10 +171,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_37/d3dx10_37.spec b/dlls/d3dx10_37/d3dx10_37.spec index 68adcca6b0e..3cee3c5dddc 100644 --- a/dlls/d3dx10_37/d3dx10_37.spec +++ b/dlls/d3dx10_37/d3dx10_37.spec @@ -71,18 +71,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -90,28 +90,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -119,17 +119,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -147,10 +147,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -158,9 +158,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -172,10 +172,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_38/d3dx10_38.spec b/dlls/d3dx10_38/d3dx10_38.spec index 1c88e2e0b55..2fc7c79b43f 100644 --- a/dlls/d3dx10_38/d3dx10_38.spec +++ b/dlls/d3dx10_38/d3dx10_38.spec @@ -70,18 +70,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -89,28 +89,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -118,17 +118,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -146,10 +146,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -157,9 +157,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -171,10 +171,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_39/d3dx10_39.spec b/dlls/d3dx10_39/d3dx10_39.spec index bb0a4c6e68e..653c55478c5 100644 --- a/dlls/d3dx10_39/d3dx10_39.spec +++ b/dlls/d3dx10_39/d3dx10_39.spec @@ -70,18 +70,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -89,28 +89,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -118,17 +118,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -146,10 +146,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -157,9 +157,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -171,10 +171,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_40/d3dx10_40.spec b/dlls/d3dx10_40/d3dx10_40.spec index 76c4378f635..d5002421f32 100644 --- a/dlls/d3dx10_40/d3dx10_40.spec +++ b/dlls/d3dx10_40/d3dx10_40.spec @@ -66,18 +66,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -85,28 +85,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -114,17 +114,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -142,10 +142,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -153,9 +153,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -167,10 +167,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_41/d3dx10_41.spec b/dlls/d3dx10_41/d3dx10_41.spec index 76c4378f635..d5002421f32 100644 --- a/dlls/d3dx10_41/d3dx10_41.spec +++ b/dlls/d3dx10_41/d3dx10_41.spec @@ -66,18 +66,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -85,28 +85,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -114,17 +114,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -142,10 +142,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -153,9 +153,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -167,10 +167,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_42/d3dx10_42.spec b/dlls/d3dx10_42/d3dx10_42.spec index 76c4378f635..d5002421f32 100644 --- a/dlls/d3dx10_42/d3dx10_42.spec +++ b/dlls/d3dx10_42/d3dx10_42.spec @@ -66,18 +66,18 @@ @ stdcall D3DX10SaveTextureToMemory(ptr ptr ptr long) d3dx10_43.D3DX10SaveTextureToMemory @ stdcall D3DX10UnsetAllDeviceObjects(ptr) d3dx10_43.D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx10_43.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx10_43.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx10_43.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx10_43.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx10_43.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx10_43.D3DXComputeBoundingSphere @ stdcall D3DXCpuOptimizations(long) d3dx10_43.D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx10_43.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx10_43.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx10_43.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx10_43.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx10_43.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx10_43.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx10_43.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx10_43.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx10_43.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx10_43.D3DXMatrixInverse @@ -85,28 +85,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx10_43.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx10_43.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx10_43.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx10_43.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx10_43.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx10_43.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx10_43.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx10_43.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx10_43.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx10_43.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx10_43.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx10_43.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx10_43.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx10_43.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx10_43.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx10_43.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx10_43.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx10_43.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx10_43.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx10_43.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx10_43.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx10_43.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx10_43.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx10_43.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx10_43.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx10_43.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx10_43.D3DXPlaneFromPoints @@ -114,17 +114,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx10_43.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx10_43.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx10_43.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx10_43.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx10_43.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx10_43.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx10_43.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx10_43.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx10_43.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx10_43.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx10_43.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx10_43.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx10_43.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx10_43.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx10_43.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx10_43.D3DXSHAdd @@ -142,10 +142,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx10_43.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx10_43.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx10_43.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx10_43.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx10_43.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx10_43.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx10_43.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformArray @@ -153,9 +153,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx10_43.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx10_43.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3ProjectArray @@ -167,10 +167,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx10_43.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx10_43.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx10_43.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx10_43.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx10_43.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx10_43.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx10_43.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx10_43.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx10_43.D3DXVec4TransformArray diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index 1ea80a22ff2..fef2b970b2d 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -66,18 +66,18 @@ @ stub D3DX10SaveTextureToMemory @ stub D3DX10UnsetAllDeviceObjects @ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe -@ stdcall D3DXColorAdjustContrast(ptr ptr long) d3dx9_36.D3DXColorAdjustContrast -@ stdcall D3DXColorAdjustSaturation(ptr ptr long) d3dx9_36.D3DXColorAdjustSaturation +@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast +@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation @ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox @ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere @ stub D3DXCpuOptimizations @ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack @ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array @ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array -@ stdcall D3DXFresnelTerm(long long) d3dx9_36.D3DXFresnelTerm +@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm @ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri -@ stdcall D3DXMatrixAffineTransformation2D(ptr long ptr long ptr) d3dx9_36.D3DXMatrixAffineTransformation2D -@ stdcall D3DXMatrixAffineTransformation(ptr long ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation +@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx9_36.D3DXMatrixAffineTransformation2D +@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation @ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose @ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant @ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse @@ -85,28 +85,28 @@ @ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH @ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply @ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose -@ stdcall D3DXMatrixOrthoLH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoLH -@ stdcall D3DXMatrixOrthoOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterLH -@ stdcall D3DXMatrixOrthoOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixOrthoOffCenterRH -@ stdcall D3DXMatrixOrthoRH(ptr long long long long) d3dx9_36.D3DXMatrixOrthoRH -@ stdcall D3DXMatrixPerspectiveFovLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovLH -@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveFovRH -@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveLH -@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH -@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr long long long long long long) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH -@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long) d3dx9_36.D3DXMatrixPerspectiveRH +@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoLH +@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterLH +@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterRH +@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoRH +@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovLH +@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovRH +@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveLH +@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH +@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH +@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveRH @ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect -@ stdcall D3DXMatrixRotationAxis(ptr ptr long) d3dx9_36.D3DXMatrixRotationAxis +@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx9_36.D3DXMatrixRotationAxis @ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion -@ stdcall D3DXMatrixRotationX(ptr long) d3dx9_36.D3DXMatrixRotationX -@ stdcall D3DXMatrixRotationY(ptr long) d3dx9_36.D3DXMatrixRotationY -@ stdcall D3DXMatrixRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXMatrixRotationYawPitchRoll -@ stdcall D3DXMatrixRotationZ(ptr long) d3dx9_36.D3DXMatrixRotationZ -@ stdcall D3DXMatrixScaling(ptr long long long) d3dx9_36.D3DXMatrixScaling +@ stdcall D3DXMatrixRotationX(ptr float) d3dx9_36.D3DXMatrixRotationX +@ stdcall D3DXMatrixRotationY(ptr float) d3dx9_36.D3DXMatrixRotationY +@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXMatrixRotationYawPitchRoll +@ stdcall D3DXMatrixRotationZ(ptr float) d3dx9_36.D3DXMatrixRotationZ +@ stdcall D3DXMatrixScaling(ptr float float float) d3dx9_36.D3DXMatrixScaling @ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow -@ stdcall D3DXMatrixTransformation2D(ptr ptr long ptr ptr long ptr) d3dx9_36.D3DXMatrixTransformation2D +@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx9_36.D3DXMatrixTransformation2D @ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation -@ stdcall D3DXMatrixTranslation(ptr long long long) d3dx9_36.D3DXMatrixTranslation +@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx9_36.D3DXMatrixTranslation @ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose @ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal @ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints @@ -114,17 +114,17 @@ @ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize @ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform @ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray -@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXQuaternionBaryCentric +@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXQuaternionBaryCentric @ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp @ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse @ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn @ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply @ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize -@ stdcall D3DXQuaternionRotationAxis(ptr ptr long) d3dx9_36.D3DXQuaternionRotationAxis +@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx9_36.D3DXQuaternionRotationAxis @ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix -@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr long long long) d3dx9_36.D3DXQuaternionRotationYawPitchRoll -@ stdcall D3DXQuaternionSlerp(ptr ptr ptr long) d3dx9_36.D3DXQuaternionSlerp -@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXQuaternionSquad +@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXQuaternionRotationYawPitchRoll +@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx9_36.D3DXQuaternionSlerp +@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXQuaternionSquad @ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup @ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle @ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd @@ -142,10 +142,10 @@ @ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate @ stdcall D3DXSHRotateZ(ptr long long ptr) d3dx9_36.D3DXSHRotateZ @ stdcall D3DXSHScale(ptr long ptr ptr) d3dx9_36.D3DXSHScale -@ stdcall D3DXSphereBoundProbe(ptr long ptr ptr) d3dx9_36.D3DXSphereBoundProbe -@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec2BaryCentric -@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2CatmullRom -@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec2Hermite +@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe +@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric +@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom +@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2Hermite @ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize @ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform @ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray @@ -153,9 +153,9 @@ @ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray @ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal @ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray -@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec3BaryCentric -@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3CatmullRom -@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec3Hermite +@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec3BaryCentric +@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3CatmullRom +@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3Hermite @ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize @ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project @ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray @@ -167,10 +167,10 @@ @ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray @ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject @ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray -@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr long long) d3dx9_36.D3DXVec4BaryCentric -@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4CatmullRom +@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec4BaryCentric +@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4CatmullRom @ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross -@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr long) d3dx9_36.D3DXVec4Hermite +@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4Hermite @ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize @ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform @ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray