windows.gaming.input: Add a description to the monitor thread.
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@ -116,6 +116,8 @@ static DWORD WINAPI monitor_thread_proc( void *param )
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HWND hwnd;
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MSG msg;
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SetThreadDescription( GetCurrentThread(), L"wine_wginput_worker" );
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GetModuleHandleExW( GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS, (void *)windows_gaming_input, &module );
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RegisterClassExW( &wndclass );
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hwnd = CreateWindowExW( 0, wndclass.lpszClassName, NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL );
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