d3dx10/tests: Add a test for D3DX10PreprocessShaderFromMemory().
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@ -3958,6 +3958,40 @@ static void test_create_effect_from_resource(void)
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ok(!refcount, "Unexpected refcount.\n");
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}
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static void test_preprocess_shader(void)
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{
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static const char shader_source[] =
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"float4 main()\n"
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"{\n"
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" return float4(1.0);\n"
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"}\n";
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ID3D10Blob *preprocessed, *errors;
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HRESULT hr, hr2;
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hr2 = 0xdeadbeef;
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hr = D3DX10PreprocessShaderFromMemory(NULL, 0, NULL, NULL, NULL,
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NULL, &preprocessed, &errors, &hr2);
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ok(hr == E_FAIL, "Unexpected hr %#lx.\n", hr);
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ok(hr2 == 0xdeadbeef, "Unexpected hr2 %#lx.\n", hr2);
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hr2 = 0xdeadbeef;
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hr = D3DX10PreprocessShaderFromMemory(shader_source, strlen(shader_source), NULL, NULL, NULL,
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NULL, &preprocessed, &errors, NULL);
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ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
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ok(!!preprocessed, "Unexpected preprocessed %p.\n", preprocessed);
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ok(!errors, "Unexpected errors %p.\n", errors);
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ID3D10Blob_Release(preprocessed);
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hr2 = 0xdeadbeef;
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hr = D3DX10PreprocessShaderFromMemory(shader_source, strlen(shader_source), NULL, NULL, NULL,
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NULL, &preprocessed, &errors, &hr2);
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ok(hr == S_OK, "Unexpected hr %#lx.\n", hr);
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ok(hr == hr2, "Unexpected hr2 %#lx.\n", hr2);
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ok(!!preprocessed, "Unexpected preprocessed %p.\n", preprocessed);
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ok(!errors, "Unexpected errors %p.\n", errors);
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ID3D10Blob_Release(preprocessed);
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}
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START_TEST(d3dx10)
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{
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test_D3DX10UnsetAllDeviceObjects();
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@ -3972,4 +4006,5 @@ START_TEST(d3dx10)
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test_font();
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test_sprite();
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test_create_effect_from_resource();
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test_preprocess_shader();
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}
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