wined3d: Move the WINED3D_RS_STIPPLEDALPHA stub to wined3d_device_apply_stateblock.
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c7d61ab7d4
4 changed files with 6 additions and 10 deletions
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@ -98,7 +98,6 @@ static const struct wined3d_state_entry_template misc_state_template_vk[] =
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{STATE_INDEXBUFFER, {STATE_INDEXBUFFER, state_nop}},
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{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_RENDER(WINED3D_RS_LINEPATTERN), state_nop}},
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{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_RENDER(WINED3D_RS_DITHERENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_nop}},
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{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_nop}},
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{STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_nop}},
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{STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_RENDER(WINED3D_RS_ANISOTROPY), state_nop}},
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@ -4099,6 +4099,11 @@ void CDECL wined3d_device_apply_stateblock(struct wined3d_device *device,
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FIXME("Render state WINED3D_RS_SUBPIXELX not implemented yet.\n");
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break;
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case WINED3D_RS_STIPPLEDALPHA:
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if (state->rs[WINED3D_RS_STIPPLEDALPHA])
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FIXME("Stippled Alpha not supported yet.\n");
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break;
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default:
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wined3d_device_set_render_state(device, idx, state->rs[idx]);
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break;
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@ -2811,7 +2811,6 @@ static const struct wined3d_state_entry_template misc_state_template_no3d[] =
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{STATE_RENDER(WINED3D_RS_LINEPATTERN), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_ZFUNC), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_DITHERENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_STIPPLEENABLE), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), {STATE_VDECL}},
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{STATE_RENDER(WINED3D_RS_ANISOTROPY), {STATE_VDECL}},
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@ -1969,12 +1969,6 @@ static void depthbias(struct wined3d_context *context, const struct wined3d_stat
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checkGLcall("depth bias");
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}
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static void state_stippledalpha(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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if (state->render_states[WINED3D_RS_STIPPLEDALPHA])
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FIXME("Stippled Alpha not supported yet.\n");
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}
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static void state_sample_mask(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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{
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const struct wined3d_gl_info *gl_info = wined3d_context_gl(context)->gl_info;
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@ -4717,7 +4711,6 @@ const struct wined3d_state_entry_template misc_state_template_gl[] =
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern }, WINED3D_GL_LEGACY_CONTEXT },
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{ STATE_RENDER(WINED3D_RS_LINEPATTERN), { STATE_RENDER(WINED3D_RS_LINEPATTERN), state_linepattern_w }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_DITHERENABLE), { STATE_RENDER(WINED3D_RS_DITHERENABLE), state_ditherenable }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), { STATE_RENDER(WINED3D_RS_STIPPLEDALPHA), state_stippledalpha }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_STIPPLEENABLE), { STATE_RENDER(WINED3D_RS_STIPPLEENABLE), state_stippleenable }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), { STATE_RENDER(WINED3D_RS_MIPMAPLODBIAS), state_mipmaplodbias }, WINED3D_GL_EXT_NONE },
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{ STATE_RENDER(WINED3D_RS_ANISOTROPY), { STATE_RENDER(WINED3D_RS_ANISOTROPY), state_anisotropy }, WINED3D_GL_EXT_NONE },
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@ -5514,7 +5507,7 @@ static void validate_state_table(struct wined3d_state_entry *state_table)
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{ 11, 14},
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{ 16, 23},
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{ 27, 27},
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{ 30, 32},
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{ 30, 33},
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{ 40, 40},
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{ 42, 45},
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{ 47, 47},
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