wined3d: Remove the OffscreenRenderingMode setting.
FBOs are required now.
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437eb42ad2
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c9b72d2d2f
2 changed files with 0 additions and 7 deletions
dlls/wined3d
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@ -5400,10 +5400,6 @@ static BOOL wined3d_adapter_gl_init(struct wined3d_adapter_gl *adapter_gl,
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TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
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driver_info->version_high, driver_info->version_low);
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if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
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ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
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"This is unsupported, and will be removed in a future version.\n");
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wined3d_adapter_init_fb_cfgs(adapter_gl, caps_gl_ctx.dc);
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/* We haven't found any suitable formats. This should only happen in
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* case of GDI software rendering, which is pretty useless anyway. */
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@ -375,9 +375,6 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
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ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
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TRACE("Use of GL Shading Language disabled.\n");
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}
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if (!get_config_key(hkey, appkey, env, "OffscreenRenderingMode", buffer, size)
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&& !strcmp(buffer,"backbuffer"))
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wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
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if (!get_config_key_dword(hkey, appkey, env, "VideoPciDeviceID", &tmpvalue))
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{
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int pci_device_id = tmpvalue;
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