include: Convert d3d10shader.h to an IDL.
This commit is contained in:
parent
b5f4a6a4db
commit
d78ca75c56
3 changed files with 218 additions and 234 deletions
|
@ -120,7 +120,7 @@ SOURCES = \
|
|||
d3d10effect.h \
|
||||
d3d10misc.h \
|
||||
d3d10sdklayers.idl \
|
||||
d3d10shader.h \
|
||||
d3d10shader.idl \
|
||||
d3d11.idl \
|
||||
d3d11_1.idl \
|
||||
d3d11_2.idl \
|
||||
|
|
|
@ -1,233 +0,0 @@
|
|||
/*
|
||||
* Copyright 2009 Henri Verbeet for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef __WINE_D3D10SHADER_H
|
||||
#define __WINE_D3D10SHADER_H
|
||||
|
||||
#include "d3d10.h"
|
||||
|
||||
#define D3D10_SHADER_DEBUG 0x0001
|
||||
#define D3D10_SHADER_SKIP_VALIDATION 0x0002
|
||||
#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
|
||||
#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
|
||||
#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
|
||||
#define D3D10_SHADER_PARTIAL_PRECISION 0x0020
|
||||
#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
|
||||
#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
|
||||
#define D3D10_SHADER_NO_PRESHADER 0x0100
|
||||
#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
|
||||
#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
|
||||
#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
|
||||
#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
|
||||
#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
|
||||
#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
|
||||
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
|
||||
#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
|
||||
|
||||
/* These are defined as version-neutral in d3dcommon.h */
|
||||
typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
|
||||
typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
|
||||
typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
|
||||
typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
|
||||
|
||||
typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_NAME D3D10_NAME;
|
||||
|
||||
typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
|
||||
typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
|
||||
typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
|
||||
typedef ID3DInclude ID3D10Include;
|
||||
typedef ID3DInclude *LPD3D10INCLUDE;
|
||||
#define IID_ID3D10Include IID_ID3DInclude
|
||||
|
||||
typedef struct _D3D10_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
const char *Name;
|
||||
D3D10_SHADER_INPUT_TYPE Type;
|
||||
UINT BindPoint;
|
||||
UINT BindCount;
|
||||
UINT uFlags;
|
||||
D3D10_RESOURCE_RETURN_TYPE ReturnType;
|
||||
D3D10_SRV_DIMENSION Dimension;
|
||||
UINT NumSamples;
|
||||
} D3D10_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
const char *SemanticName;
|
||||
UINT SemanticIndex;
|
||||
UINT Register;
|
||||
D3D10_NAME SystemValueType;
|
||||
D3D10_REGISTER_COMPONENT_TYPE ComponentType;
|
||||
BYTE Mask;
|
||||
BYTE ReadWriteMask;
|
||||
} D3D10_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_DESC
|
||||
{
|
||||
UINT Version;
|
||||
const char *Creator;
|
||||
UINT Flags;
|
||||
UINT ConstantBuffers;
|
||||
UINT BoundResources;
|
||||
UINT InputParameters;
|
||||
UINT OutputParameters;
|
||||
UINT InstructionCount;
|
||||
UINT TempRegisterCount;
|
||||
UINT TempArrayCount;
|
||||
UINT DefCount;
|
||||
UINT DclCount;
|
||||
UINT TextureNormalInstructions;
|
||||
UINT TextureLoadInstructions;
|
||||
UINT TextureCompInstructions;
|
||||
UINT TextureBiasInstructions;
|
||||
UINT TextureGradientInstructions;
|
||||
UINT FloatInstructionCount;
|
||||
UINT IntInstructionCount;
|
||||
UINT UintInstructionCount;
|
||||
UINT StaticFlowControlCount;
|
||||
UINT DynamicFlowControlCount;
|
||||
UINT MacroInstructionCount;
|
||||
UINT ArrayInstructionCount;
|
||||
UINT CutInstructionCount;
|
||||
UINT EmitInstructionCount;
|
||||
D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
|
||||
UINT GSMaxOutputVertexCount;
|
||||
} D3D10_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_BUFFER_DESC
|
||||
{
|
||||
const char *Name;
|
||||
D3D10_CBUFFER_TYPE Type;
|
||||
UINT Variables;
|
||||
UINT Size;
|
||||
UINT uFlags;
|
||||
} D3D10_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_VARIABLE_DESC
|
||||
{
|
||||
const char *Name;
|
||||
UINT StartOffset;
|
||||
UINT Size;
|
||||
UINT uFlags;
|
||||
void *DefaultValue;
|
||||
} D3D10_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D10_SHADER_VARIABLE_CLASS Class;
|
||||
D3D10_SHADER_VARIABLE_TYPE Type;
|
||||
UINT Rows;
|
||||
UINT Columns;
|
||||
UINT Elements;
|
||||
UINT Members;
|
||||
UINT Offset;
|
||||
} D3D10_SHADER_TYPE_DESC;
|
||||
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
|
||||
|
||||
#define INTERFACE ID3D10ShaderReflectionType
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionType)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
|
||||
STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
|
||||
|
||||
#define INTERFACE ID3D10ShaderReflectionVariable
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
|
||||
|
||||
#define INTERFACE ID3D10ShaderReflectionConstantBuffer
|
||||
DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
|
||||
{
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
|
||||
|
||||
#define INTERFACE ID3D10ShaderReflection
|
||||
DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
|
||||
{
|
||||
/* IUnknown methods */
|
||||
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
|
||||
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
||||
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
||||
/* ID3D10ShaderReflection methods */
|
||||
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
|
||||
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
|
||||
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
|
||||
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
||||
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
||||
};
|
||||
#undef INTERFACE
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
|
||||
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
|
||||
const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
|
||||
HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
|
||||
BOOL color_code, const char *comments, ID3D10Blob **disassembly);
|
||||
const char * WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
|
||||
const char * WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
|
||||
const char * WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
|
||||
|
||||
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
|
||||
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* __WINE_D3D10SHADER_H */
|
217
include/d3d10shader.idl
Normal file
217
include/d3d10shader.idl
Normal file
|
@ -0,0 +1,217 @@
|
|||
/*
|
||||
* Copyright 2009 Henri Verbeet for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
import "d3d10.idl";
|
||||
|
||||
const unsigned int D3D10_SHADER_DEBUG = 0x00001;
|
||||
const unsigned int D3D10_SHADER_SKIP_VALIDATION = 0x00002;
|
||||
const unsigned int D3D10_SHADER_SKIP_OPTIMIZATION = 0x00004;
|
||||
const unsigned int D3D10_SHADER_PACK_MATRIX_ROW_MAJOR = 0x00008;
|
||||
const unsigned int D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR = 0x00010;
|
||||
const unsigned int D3D10_SHADER_PARTIAL_PRECISION = 0x00020;
|
||||
const unsigned int D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT = 0x00040;
|
||||
const unsigned int D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT = 0x00080;
|
||||
const unsigned int D3D10_SHADER_NO_PRESHADER = 0x00100;
|
||||
const unsigned int D3D10_SHADER_AVOID_FLOW_CONTROL = 0x00200;
|
||||
const unsigned int D3D10_SHADER_PREFER_FLOW_CONTROL = 0x00400;
|
||||
const unsigned int D3D10_SHADER_ENABLE_STRICTNESS = 0x00800;
|
||||
const unsigned int D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY = 0x01000;
|
||||
const unsigned int D3D10_SHADER_IEEE_STRICTNESS = 0x02000;
|
||||
const unsigned int D3D10_SHADER_WARNINGS_ARE_ERRORS = 0x40000;
|
||||
|
||||
const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL0 = 0x04000;
|
||||
const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL1 = 0x00000;
|
||||
const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL2 = 0x0c000;
|
||||
const unsigned int D3D10_SHADER_OPTIMIZATION_LEVEL3 = 0x08000;
|
||||
|
||||
typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
|
||||
typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
|
||||
typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
|
||||
|
||||
typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
|
||||
typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
|
||||
|
||||
typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
|
||||
|
||||
typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
|
||||
|
||||
typedef D3D_NAME D3D10_NAME;
|
||||
|
||||
typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
|
||||
typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
|
||||
|
||||
typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
|
||||
typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
|
||||
|
||||
typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
|
||||
typedef ID3DInclude ID3D10Include;
|
||||
typedef ID3DInclude *LPD3D10INCLUDE;
|
||||
cpp_quote("#define IID_ID3D10Include IID_ID3DInclude")
|
||||
|
||||
typedef struct _D3D10_SHADER_INPUT_BIND_DESC
|
||||
{
|
||||
const char *Name;
|
||||
D3D10_SHADER_INPUT_TYPE Type;
|
||||
UINT BindPoint;
|
||||
UINT BindCount;
|
||||
UINT uFlags;
|
||||
D3D10_RESOURCE_RETURN_TYPE ReturnType;
|
||||
D3D10_SRV_DIMENSION Dimension;
|
||||
UINT NumSamples;
|
||||
} D3D10_SHADER_INPUT_BIND_DESC;
|
||||
|
||||
typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
|
||||
{
|
||||
const char *SemanticName;
|
||||
UINT SemanticIndex;
|
||||
UINT Register;
|
||||
D3D10_NAME SystemValueType;
|
||||
D3D10_REGISTER_COMPONENT_TYPE ComponentType;
|
||||
BYTE Mask;
|
||||
BYTE ReadWriteMask;
|
||||
} D3D10_SIGNATURE_PARAMETER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_DESC
|
||||
{
|
||||
UINT Version;
|
||||
const char *Creator;
|
||||
UINT Flags;
|
||||
UINT ConstantBuffers;
|
||||
UINT BoundResources;
|
||||
UINT InputParameters;
|
||||
UINT OutputParameters;
|
||||
UINT InstructionCount;
|
||||
UINT TempRegisterCount;
|
||||
UINT TempArrayCount;
|
||||
UINT DefCount;
|
||||
UINT DclCount;
|
||||
UINT TextureNormalInstructions;
|
||||
UINT TextureLoadInstructions;
|
||||
UINT TextureCompInstructions;
|
||||
UINT TextureBiasInstructions;
|
||||
UINT TextureGradientInstructions;
|
||||
UINT FloatInstructionCount;
|
||||
UINT IntInstructionCount;
|
||||
UINT UintInstructionCount;
|
||||
UINT StaticFlowControlCount;
|
||||
UINT DynamicFlowControlCount;
|
||||
UINT MacroInstructionCount;
|
||||
UINT ArrayInstructionCount;
|
||||
UINT CutInstructionCount;
|
||||
UINT EmitInstructionCount;
|
||||
D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
|
||||
UINT GSMaxOutputVertexCount;
|
||||
} D3D10_SHADER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_BUFFER_DESC
|
||||
{
|
||||
const char *Name;
|
||||
D3D10_CBUFFER_TYPE Type;
|
||||
UINT Variables;
|
||||
UINT Size;
|
||||
UINT uFlags;
|
||||
} D3D10_SHADER_BUFFER_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_VARIABLE_DESC
|
||||
{
|
||||
const char *Name;
|
||||
UINT StartOffset;
|
||||
UINT Size;
|
||||
UINT uFlags;
|
||||
void *DefaultValue;
|
||||
} D3D10_SHADER_VARIABLE_DESC;
|
||||
|
||||
typedef struct _D3D10_SHADER_TYPE_DESC
|
||||
{
|
||||
D3D10_SHADER_VARIABLE_CLASS Class;
|
||||
D3D10_SHADER_VARIABLE_TYPE Type;
|
||||
UINT Rows;
|
||||
UINT Columns;
|
||||
UINT Elements;
|
||||
UINT Members;
|
||||
UINT Offset;
|
||||
} D3D10_SHADER_TYPE_DESC;
|
||||
|
||||
[
|
||||
local,
|
||||
object,
|
||||
uuid(c530ad7d-9b16-4395-a979-ba2ecff83add),
|
||||
]
|
||||
interface ID3D10ShaderReflectionType
|
||||
{
|
||||
HRESULT GetDesc(D3D10_SHADER_TYPE_DESC *desc);
|
||||
ID3D10ShaderReflectionType *GetMemberTypeByIndex(UINT index);
|
||||
ID3D10ShaderReflectionType *GetMemberTypeByName(const char *name);
|
||||
const char *GetMemberTypeName(UINT index);
|
||||
};
|
||||
|
||||
[
|
||||
local,
|
||||
object,
|
||||
uuid(1bf63c95-2650-405d-99c1-3636bd1da0a1),
|
||||
]
|
||||
interface ID3D10ShaderReflectionVariable
|
||||
{
|
||||
HRESULT GetDesc(D3D10_SHADER_VARIABLE_DESC *desc);
|
||||
ID3D10ShaderReflectionType *GetType();
|
||||
};
|
||||
|
||||
[
|
||||
local,
|
||||
object,
|
||||
uuid(66c66a94-dddd-4b62-a66a-f0da33c2b4d0),
|
||||
]
|
||||
interface ID3D10ShaderReflectionConstantBuffer
|
||||
{
|
||||
HRESULT GetDesc(D3D10_SHADER_BUFFER_DESC *desc);
|
||||
ID3D10ShaderReflectionVariable *GetVariableByIndex(UINT index);
|
||||
ID3D10ShaderReflectionVariable *GetVariableByName(const char *name);
|
||||
};
|
||||
|
||||
[
|
||||
local,
|
||||
object,
|
||||
uuid(d40e20b6-f8f7-42ad-ab20-4baf8f15dfaa),
|
||||
]
|
||||
interface ID3D10ShaderReflection : IUnknown
|
||||
{
|
||||
HRESULT GetDesc(D3D10_SHADER_DESC *desc);
|
||||
ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByIndex(UINT index);
|
||||
ID3D10ShaderReflectionConstantBuffer *GetConstantBufferByName(const char *name);
|
||||
HRESULT GetResourceBindingDesc(UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc);
|
||||
HRESULT GetInputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc);
|
||||
HRESULT GetOutputParameterDesc(UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc);
|
||||
};
|
||||
|
||||
|
||||
HRESULT __stdcall D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
|
||||
const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
|
||||
const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
|
||||
HRESULT __stdcall D3D10DisassembleShader(const void *data, SIZE_T data_size,
|
||||
BOOL color_code, const char *comments, ID3D10Blob **disassembly);
|
||||
const char * __stdcall D3D10GetVertexShaderProfile(ID3D10Device *device);
|
||||
const char * __stdcall D3D10GetGeometryShaderProfile(ID3D10Device *device);
|
||||
const char * __stdcall D3D10GetPixelShaderProfile(ID3D10Device *device);
|
||||
|
||||
HRESULT __stdcall D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
|
||||
HRESULT __stdcall D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT __stdcall D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT __stdcall D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
||||
HRESULT __stdcall D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
|
Loading…
Add table
Reference in a new issue