winex11.drv: Handle X errors from glXCopyContext().
glxCopyContext() may throw X errors and cause the current process to exit. For example, Mesa doesn't support glxCopyContext() for direct rendering contexts and ends up using the code path for indirect rendering contexts. When Xorg receives such requests, it rejects them because they're for direct rendering contexts and reports an X error. We also can't use indirect rendering context because it needs to be explicitly enabled in xorg.conf and has poor performance. So handle this error before graphics drivers implement the support. Fix Cladun X2 crash at start. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
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1 changed files with 14 additions and 2 deletions
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@ -1711,9 +1711,21 @@ static BOOL WINAPI glxdrv_wglCopyContext(struct wgl_context *src, struct wgl_con
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{
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TRACE("%p -> %p mask %#x\n", src, dst, mask);
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pglXCopyContext(gdi_display, src->ctx, dst->ctx, mask);
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X11DRV_expect_error( gdi_display, GLXErrorHandler, NULL );
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pglXCopyContext( gdi_display, src->ctx, dst->ctx, mask );
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XSync( gdi_display, False );
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if (X11DRV_check_error())
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{
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static unsigned int once;
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if (!once++)
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{
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ERR("glXCopyContext failed. glXCopyContext() for direct rendering contexts not "
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"implemented in the host graphics driver?\n");
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}
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return FALSE;
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}
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/* As opposed to wglCopyContext, glXCopyContext doesn't return anything, so hopefully we passed */
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return TRUE;
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}
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