d3d8: Pass the container to d3d8_surface_create().
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9a6d889b41
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fd3d4d0a93
4 changed files with 14 additions and 10 deletions
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@ -203,7 +203,7 @@ struct d3d8_surface
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struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx) DECLSPEC_HIDDEN;
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unsigned int sub_resource_idx, IUnknown *container) DECLSPEC_HIDDEN;
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struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
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void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
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struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
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@ -989,7 +989,8 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
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struct wined3d_resource *resource = wined3d_rendertarget_view_get_resource(rtv);
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struct d3d8_surface *surface;
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if ((surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0)))
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if ((surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0,
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(IUnknown *)&device->IDirect3DDevice8_iface)))
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surface->parent_device = &device->IDirect3DDevice8_iface;
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}
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@ -1121,7 +1122,7 @@ static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
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levels = wined3d_texture_get_level_count(object->wined3d_texture);
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for (i = 0; i < levels; ++i)
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{
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if (!d3d8_surface_create(object->wined3d_texture, i))
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if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface))
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{
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IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface);
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return E_OUTOFMEMORY;
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@ -1195,7 +1196,7 @@ static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UIN
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levels = wined3d_texture_get_level_count(object->wined3d_texture);
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for (i = 0; i < levels * 6; ++i)
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{
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if (!d3d8_surface_create(object->wined3d_texture, i))
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if (!d3d8_surface_create(object->wined3d_texture, i, (IUnknown *)&object->IDirect3DBaseTexture8_iface))
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{
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IDirect3DTexture8_Release(&object->IDirect3DBaseTexture8_iface);
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return E_OUTOFMEMORY;
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@ -1297,7 +1298,7 @@ static HRESULT d3d8_device_create_surface(struct d3d8_device *device, enum wined
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return hr;
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}
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if (!(surface_impl = d3d8_surface_create(texture, 0)))
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if (!(surface_impl = d3d8_surface_create(texture, 0, NULL)))
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{
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wined3d_texture_decref(texture);
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wined3d_mutex_unlock();
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@ -3634,7 +3635,7 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
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device_parent, container_parent, desc, texture_flags, texture);
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if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags,
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NULL, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, texture)))
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NULL, NULL, &d3d8_null_wined3d_parent_ops, texture)))
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{
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WARN("Failed to create texture, hr %#lx.\n", hr);
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return hr;
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@ -309,7 +309,8 @@ static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
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surface_wined3d_object_destroyed,
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};
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struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx)
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struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture,
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unsigned int sub_resource_idx, IUnknown *container)
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{
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IDirect3DBaseTexture8 *texture;
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struct d3d8_surface *surface;
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@ -321,7 +322,7 @@ struct d3d8_surface *d3d8_surface_create(struct wined3d_texture *wined3d_texture
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d3d8_resource_init(&surface->resource);
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surface->resource.refcount = 0;
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list_init(&surface->rtv_entry);
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surface->container = wined3d_texture_get_parent(wined3d_texture);
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surface->container = container;
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surface->wined3d_texture = wined3d_texture;
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surface->sub_resource_idx = sub_resource_idx;
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@ -211,7 +211,8 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha
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for (i = 0; i < desc->backbuffer_count; ++i)
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{
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if (!(surface = d3d8_surface_create(wined3d_swapchain_get_back_buffer(object->wined3d_swapchain, i), 0)))
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if (!(surface = d3d8_surface_create(wined3d_swapchain_get_back_buffer(object->wined3d_swapchain, i), 0,
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(IUnknown *)&device->IDirect3DDevice8_iface)))
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{
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IDirect3DSwapChain8_Release(&object->IDirect3DSwapChain8_iface);
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return E_OUTOFMEMORY;
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@ -224,7 +225,8 @@ HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapcha
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{
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struct wined3d_resource *resource = wined3d_rendertarget_view_get_resource(wined3d_dsv);
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if (!(surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0)))
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if (!(surface = d3d8_surface_create(wined3d_texture_from_resource(resource), 0,
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(IUnknown *)&device->IDirect3DDevice8_iface)))
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{
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IDirect3DSwapChain8_Release(&object->IDirect3DSwapChain8_iface);
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return E_OUTOFMEMORY;
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