include: Add IDirect3DSurface in windows.graphics.directx.direct3d11.idl.
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1 changed files with 18 additions and 0 deletions
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@ -32,6 +32,13 @@ namespace Windows.Graphics.DirectX.Direct3D11 {
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typedef struct Direct3DSurfaceDescription Direct3DSurfaceDescription;
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interface IDirect3DDevice;
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interface IDirect3DSurface;
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declare {
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interface Windows.Foundation.Collections.IIterable<Windows.Graphics.DirectX.Direct3D11.IDirect3DSurface *>;
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interface Windows.Foundation.Collections.IIterator<Windows.Graphics.DirectX.Direct3D11.IDirect3DSurface *>;
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interface Windows.Foundation.Collections.IVectorView<Windows.Graphics.DirectX.Direct3D11.IDirect3DSurface *>;
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0)
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@ -62,4 +69,15 @@ namespace Windows.Graphics.DirectX.Direct3D11 {
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{
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HRESULT Trim();
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}
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[
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contract(Windows.Foundation.UniversalApiContract, 1.0),
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uuid(0bf4a146-13c1-4694-bee3-7abf15eaf586)
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]
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interface IDirect3DSurface : IInspectable
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requires Windows.Foundation.IClosable
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{
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[propget] HRESULT Description(
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[out, retval] Windows.Graphics.DirectX.Direct3D11.Direct3DSurfaceDescription *value);
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}
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}
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