/* * Dialog definitions * * Copyright 1993 Alexandre Julliard */ #ifndef DIALOG_H #define DIALOG_H #include "windows.h" #define DIALOG_CLASS_NAME "#32770" /* Integer atom */ /* Dialog info structure. * This structure is stored into the window extra bytes (cbWndExtra). * sizeof(DIALOGINFO) must be <= DLGWINDOWEXTRA (=30). */ typedef struct { LONG msgResult; FARPROC dlgProc; LONG userInfo; HWND hwndFocus; HFONT hUserFont; HMENU hMenu; WORD xBaseUnit; WORD yBaseUnit; WORD fEnd; } DIALOGINFO; /* Dialog template header */ typedef struct { DWORD style; BYTE nbItems __attribute__ ((packed)); WORD x __attribute__ ((packed)); WORD y __attribute__ ((packed)); WORD cx __attribute__ ((packed)); WORD cy __attribute__ ((packed)); } DLGTEMPLATEHEADER; /* Dialog control header */ typedef struct { WORD x; WORD y; WORD cx; WORD cy; WORD id; DWORD style __attribute__ ((packed)); } DLGCONTROLHEADER; /* Dialog control data */ typedef struct { DLGCONTROLHEADER * header; LPSTR class; LPSTR text; } DLGCONTROL; /* Dialog template */ typedef struct { DLGTEMPLATEHEADER * header; unsigned char * menuName; LPSTR className; LPSTR caption; WORD pointSize; LPSTR faceName; DLGCONTROL * controls; } DLGTEMPLATE; #endif /* DIALOG_H */