Mon Nov 1 14:40:21 1993 julliard@di.epfl.ch (Alexandre Julliard) * [if1632/user.spec] Removed some duplicate entries. * [include/dialog.h] [windows/dialog.c] Implemented dialog units and fonts. Added preliminary loading of dialog resources. Preliminary implementation of DialogBox(). Implemented Get/SetDlgItem* functions. * [windows/win.c] Implemented WM_PARENTNOTIFY message. Implemented CreateWindowEx() and GetWindow(). Completed DestroyWindow(). Mon Nov 1 18:19:34 1993 Erik Bos * [loader/signal.c] Added support for int 0x11 & 0x12. * [loader/int21.c] Improved function handling. Sun Oct 31 12:38:09 1993 David Metcalfe <david@prism.demon.co.uk> * [objects/font.c] Implemented GetCharWidth(). Wed Oct 27 09:56:06 1993 John Brezak <brezak@ch.hp.com> * [Makefile] Use GNU malloc. * [include/int21.h include/wine.h] Change sc_eflags to sc_efl . * [include/wine.h] Fix misplaced #endif Include <signal.h> for NetBSD * [loader/int21.c] Don't include <sys/vfs.h> in NetBSD Do include <sys/mount.h> in NetBSD Cleanup some lint. Mon Oct 26 17:59:01 1993 Erik Bos * [include/int21.h] Added. * [loader/int21.c] Added support for many dos ints. * [misc/file.c] [include/files.h] Moved OPEN_MAX and DosDriveStruct to files.h. Sun Oct 24 13:36:50 1993 David Metcalfe <david@prism.demon.co.uk> * [controls/button.c] Implemented CHECKBOX, AUTOCHECKBOX, 3STATE, AUTO3STATE, RADIOBUTTON, AUTORADIOBUTTON, GROUPBOX controls, together with a preliminary USERBUTTON control. * [objects/text.c] Corrected bugs in TEXT_NextLine() and added handling of prefix character. * [controls/button.c] Disabled focus handling by commenting out SetFocus() calls until serious bug can be found. Oct 20, 93 martin2@trgcorp.solucorp.qc.ca (Martin Ayotte) * [controls/listbox.c] Listbox control window Painting cleanup, new messages processed. * [controls/scroll.c] Scroll bar control window Painting cleanup. * [controls/combo.c] Combo box control window Painting cleanup. Tue Oct 12 17:50:11 1993 julliard@di.epfl.ch (Alexandre Julliard) * [objects/color.c] [objects/palette.c] [windows/syscolor.c] Better support for the private color map. Using a private map is now the default. * [windows/win.c] Bug fix. * [include/dialog.h] [windows/dialog.c] Implemented CreateDialog*() and IsDialogMessage(). * [misc/xt.c] [windows/defwnd.c] Moved DefWindowProc() to defwnd.c. Added WM_NCCREATE, WM_NCDESTROY and WM_CTLCOLOR handling. * [windows/defdlg.c] Started the implementation of DefDlgProc(). * [windows/win.c] Added WM_NCCREATE and WM_NCDESTROY messages. Implemented IsChild(). Tue Oct 12 17:50:20 1993 David Metcalfe <david@prism.demon.co.uk> * [windows/focus.c] Implemented GetFocus() and SetFocus(). * [windows/event.c] Added processing of FocusIn and FocusOut events. * [windows/graphics.c] Added DrawFocusRect(). Sat Oct 9 14:36:57 1993 Erik Bos * [loader/int1a.c] Added more function handling. Wed Oct 6 12:21:22 1993 Erik Bos * [loader/signal.c] Split signal.c into int1a.c, int21.c and signal.c. Tue Oct 5 22:12:40 1993 David Metcalfe * [controls/static.c] [control/widgets.c] Static control class. * [objects/text.c] Added processing of additional DT_ flags to DrawText(). * [windows/win.c] [misc/xt.c] Added SetWindowText() and WM_SETTEXT processing. Tue Oct 5 22:12:40 1993 Martin Ayotte * [controls/listbox.c] Listbox control window * [controls/scroll.c] Scroll bar control window * [controls/combo.c] Combo box control window * [include/combo.h] Combo box definitions * [include/listbox.h] Listbox definitions * [include/scroll.h] Scroll bar definitions Sat Oct 2 09:35:54 1993 Bob Amstadt (bob at pooh) * [if1632/callback.c] Fixed bug in MakeProcInstance(). * [debugger/info.c] Changed x/w and x/b to display in hex. * [debugger/i386-pinsn.c] Added code to properly unassemble 16-bit indexing. Fri Oct 1 08:29:05 1993 Bob Amstadt (bob at pooh) * [loader/files.c] [misc/profile.c] System initialization file is now called "wine.ini" and can be located in the current directory, the user's home directory, or any directories specified in the WINEPATH environment variable. * [tools/build.c] [if1632/call.S] [include/regfunc.h] Changed register function stack to match sigcontext structure. Thu Sep 30 22:30:21 1993 Bob Amstadt (bob at pooh) * [loader/files.c] Created function to search a path for files to load. * [loader/wine.c] Modified exe and dll file loading to search through path specified by the environment variable WINEPATH. Thu Sep 30 22:30:21 1993 Eric Youngdale * [loader/signal.c] Bug fix. Thu Sep 30 22:30:21 1993 John Brezak * [debugger/dbg.y] [debugger/debug.l] [debugger/dtest.c] [debugger/obstack.h] Updates to allow debugger to function under NetBSD.
467 lines
18 KiB
C
467 lines
18 KiB
C
/* obstack.h - object stack macros
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Copyright (C) 1988 Free Software Foundation, Inc.
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This program is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2, or (at your option) any
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later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */
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/* Summary:
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All the apparent functions defined here are macros. The idea
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is that you would use these pre-tested macros to solve a
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very specific set of problems, and they would run fast.
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Caution: no side-effects in arguments please!! They may be
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evaluated MANY times!!
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These macros operate a stack of objects. Each object starts life
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small, and may grow to maturity. (Consider building a word syllable
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by syllable.) An object can move while it is growing. Once it has
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been "finished" it never changes address again. So the "top of the
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stack" is typically an immature growing object, while the rest of the
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stack is of mature, fixed size and fixed address objects.
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These routines grab large chunks of memory, using a function you
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supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
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by calling `obstack_chunk_free'. You must define them and declare
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them before using any obstack macros.
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Each independent stack is represented by a `struct obstack'.
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Each of the obstack macros expects a pointer to such a structure
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as the first argument.
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One motivation for this package is the problem of growing char strings
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in symbol tables. Unless you are "fascist pig with a read-only mind"
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[Gosper's immortal quote from HAKMEM item 154, out of context] you
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would not like to put any arbitrary upper limit on the length of your
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symbols.
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In practice this often means you will build many short symbols and a
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few long symbols. At the time you are reading a symbol you don't know
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how long it is. One traditional method is to read a symbol into a
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buffer, realloc()ating the buffer every time you try to read a symbol
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that is longer than the buffer. This is beaut, but you still will
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want to copy the symbol from the buffer to a more permanent
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symbol-table entry say about half the time.
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With obstacks, you can work differently. Use one obstack for all symbol
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names. As you read a symbol, grow the name in the obstack gradually.
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When the name is complete, finalize it. Then, if the symbol exists already,
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free the newly read name.
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The way we do this is to take a large chunk, allocating memory from
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low addresses. When you want to build a symbol in the chunk you just
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add chars above the current "high water mark" in the chunk. When you
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have finished adding chars, because you got to the end of the symbol,
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you know how long the chars are, and you can create a new object.
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Mostly the chars will not burst over the highest address of the chunk,
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because you would typically expect a chunk to be (say) 100 times as
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long as an average object.
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In case that isn't clear, when we have enough chars to make up
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the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
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so we just point to it where it lies. No moving of chars is
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needed and this is the second win: potentially long strings need
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never be explicitly shuffled. Once an object is formed, it does not
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change its address during its lifetime.
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When the chars burst over a chunk boundary, we allocate a larger
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chunk, and then copy the partly formed object from the end of the old
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chunk to the beginning of the new larger chunk. We then carry on
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accreting characters to the end of the object as we normally would.
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A special macro is provided to add a single char at a time to a
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growing object. This allows the use of register variables, which
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break the ordinary 'growth' macro.
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Summary:
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We allocate large chunks.
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We carve out one object at a time from the current chunk.
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Once carved, an object never moves.
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We are free to append data of any size to the currently
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growing object.
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Exactly one object is growing in an obstack at any one time.
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You can run one obstack per control block.
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You may have as many control blocks as you dare.
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Because of the way we do it, you can `unwind' a obstack
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back to a previous state. (You may remove objects much
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as you would with a stack.)
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*/
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/* Don't do the contents of this file more than once. */
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#ifndef __OBSTACKS__
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#define __OBSTACKS__
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/* We use subtraction of (char *)0 instead of casting to int
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because on word-addressable machines a simple cast to int
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may ignore the byte-within-word field of the pointer. */
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#ifndef __PTR_TO_INT
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#define __PTR_TO_INT(P) ((P) - (char *)0)
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#endif
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#ifndef __INT_TO_PTR
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#define __INT_TO_PTR(P) ((P) + (char *)0)
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#endif
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struct _obstack_chunk /* Lives at front of each chunk. */
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{
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char *limit; /* 1 past end of this chunk */
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struct _obstack_chunk *prev; /* address of prior chunk or NULL */
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char contents[4]; /* objects begin here */
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};
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struct obstack /* control current object in current chunk */
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{
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long chunk_size; /* preferred size to allocate chunks in */
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struct _obstack_chunk* chunk; /* address of current struct obstack_chunk */
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char *object_base; /* address of object we are building */
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char *next_free; /* where to add next char to current object */
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char *chunk_limit; /* address of char after current chunk */
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int temp; /* Temporary for some macros. */
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int alignment_mask; /* Mask of alignment for each object. */
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struct _obstack_chunk *(*chunkfun) (); /* User's fcn to allocate a chunk. */
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void (*freefun) (); /* User's function to free a chunk. */
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void *area_id; /* Select which region to alloc/free in */
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int flags; /* Miscellaneous special purpose flags */
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};
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/* Declare bits for flags word. */
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/* Means there is a possibility the current chunk contains a zero-length
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object. This prevents freeing the chunk if we allocate a bigger chunk
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to replace it. */
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#define OBSTACK_MAYBE_EMPTY_OBJECT (1 << 0)
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/* Means that the allocation and deallocation functions take two arguments,
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ala the mmalloc package. The first argument is a generic pointer that
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is saved in the area_id member of the obstack struct. */
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#define OBSTACK_MMALLOC_LIKE (1 << 1)
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/* Declare the external functions we use; they are in obstack.c. */
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#ifdef __STDC__
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extern void _obstack_newchunk (struct obstack *, int);
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extern void _obstack_free (struct obstack *, void *);
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extern void _obstack_begin (struct obstack *, int, int,
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void *(*) (int), void (*) (int), void *, int);
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#else
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extern void _obstack_newchunk ();
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extern void _obstack_free ();
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extern void _obstack_begin ();
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#endif
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#ifdef __STDC__
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/* Do the function-declarations after the structs
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but before defining the macros. */
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void obstack_init (struct obstack *obstack);
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void * obstack_alloc (struct obstack *obstack, int size);
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void * obstack_copy (struct obstack *obstack, void *address, int size);
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void * obstack_copy0 (struct obstack *obstack, void *address, int size);
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void obstack_free (struct obstack *obstack, void *block);
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void obstack_blank (struct obstack *obstack, int size);
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void obstack_grow (struct obstack *obstack, void *data, int size);
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void obstack_grow0 (struct obstack *obstack, void *data, int size);
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void obstack_1grow (struct obstack *obstack, int data_char);
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void obstack_ptr_grow (struct obstack *obstack, void *data);
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void obstack_int_grow (struct obstack *obstack, int data);
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void * obstack_finish (struct obstack *obstack);
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int obstack_object_size (struct obstack *obstack);
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int obstack_room (struct obstack *obstack);
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void obstack_1grow_fast (struct obstack *obstack, int data_char);
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void obstack_ptr_grow_fast (struct obstack *obstack, void *data);
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void obstack_int_grow_fast (struct obstack *obstack, int data);
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void obstack_blank_fast (struct obstack *obstack, int size);
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void * obstack_base (struct obstack *obstack);
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void * obstack_next_free (struct obstack *obstack);
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int obstack_alignment_mask (struct obstack *obstack);
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int obstack_chunk_size (struct obstack *obstack);
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#endif /* __STDC__ */
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/* Non-ANSI C cannot really support alternative functions for these macros,
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so we do not declare them. */
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/* Pointer to beginning of object being allocated or to be allocated next.
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Note that this might not be the final address of the object
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because a new chunk might be needed to hold the final size. */
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#define obstack_base(h) ((h)->object_base)
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/* Size for allocating ordinary chunks. */
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#define obstack_chunk_size(h) ((h)->chunk_size)
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/* Pointer to next byte not yet allocated in current chunk. */
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#define obstack_next_free(h) ((h)->next_free)
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/* Mask specifying low bits that should be clear in address of an object. */
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#define obstack_alignment_mask(h) ((h)->alignment_mask)
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#define obstack_init(h) \
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_obstack_begin ((h), 0, 0, \
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(void *(*) ()) obstack_chunk_alloc, (void (*) ())obstack_chunk_free, (void *) 0, 0)
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#define obstack_begin(h, size) \
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_obstack_begin ((h), (size), 0, \
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(void *(*) ()) obstack_chunk_alloc, (void (*) ())obstack_chunk_free, (void *) 0, 0)
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#define obstack_full_begin(h,size,alignment,chunkfun,freefun,area_id,flags) \
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_obstack_begin ((h), (size), (alignment), \
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(void *(*) ()) (chunkfun), (void (*) ()) (freefun), \
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(area_id), (flags))
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#define obstack_chunkfun(h, newchunkfun) \
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((h) -> chunkfun = (struct _obstack_chunk *(*)()) (newchunkfun))
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#define obstack_freefun(h, newfreefun) \
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((h) -> freefun = (void (*)()) (newfreefun))
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#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = achar)
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#define obstack_blank_fast(h,n) ((h)->next_free += (n))
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#if defined (__GNUC__) && defined (__STDC__)
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#if __GNUC__ < 2
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#define __extension__
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#endif
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/* For GNU C, if not -traditional,
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we can define these macros to compute all args only once
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without using a global variable.
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Also, we can avoid using the `temp' slot, to make faster code. */
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#define obstack_object_size(OBSTACK) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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(unsigned) (__o->next_free - __o->object_base); })
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#define obstack_room(OBSTACK) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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(unsigned) (__o->chunk_limit - __o->next_free); })
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/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
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so that we can avoid having void expressions
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in the arms of the conditional expression.
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Casting the third operand to void was tried before,
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but some compilers won't accept it. */
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#define obstack_grow(OBSTACK,where,length) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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int __len = (length); \
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((__o->next_free + __len > __o->chunk_limit) \
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? (_obstack_newchunk (__o, __len), 0) : 0); \
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bcopy (where, __o->next_free, __len); \
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__o->next_free += __len; \
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(void) 0; })
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#define obstack_grow0(OBSTACK,where,length) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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int __len = (length); \
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((__o->next_free + __len + 1 > __o->chunk_limit) \
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? (_obstack_newchunk (__o, __len + 1), 0) : 0), \
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bcopy (where, __o->next_free, __len), \
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__o->next_free += __len, \
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*(__o->next_free)++ = 0; \
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(void) 0; })
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#define obstack_1grow(OBSTACK,datum) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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((__o->next_free + 1 > __o->chunk_limit) \
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? (_obstack_newchunk (__o, 1), 0) : 0), \
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*(__o->next_free)++ = (datum); \
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(void) 0; })
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/* These assume that the obstack alignment is good enough for pointers or ints,
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and that the data added so far to the current object
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shares that much alignment. */
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#define obstack_ptr_grow(OBSTACK,datum) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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((__o->next_free + sizeof (void *) > __o->chunk_limit) \
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? (_obstack_newchunk (__o, sizeof (void *)), 0) : 0), \
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*(*(void ***)&__o->next_free)++ = ((void *)datum); \
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(void) 0; })
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#define obstack_int_grow(OBSTACK,datum) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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((__o->next_free + sizeof (int) > __o->chunk_limit) \
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? (_obstack_newchunk (__o, sizeof (int)), 0) : 0), \
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*(*(int **)&__o->next_free)++ = ((int)datum); \
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(void) 0; })
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#define obstack_ptr_grow_fast(h,aptr) (*(*(void ***)&(h)->next_free)++ = (void *)aptr)
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#define obstack_int_grow_fast(h,aint) (*(*(int **)&(h)->next_free)++ = (int)aint)
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#define obstack_blank(OBSTACK,length) \
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__extension__ \
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({ struct obstack *__o = (OBSTACK); \
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int __len = (length); \
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((__o->chunk_limit - __o->next_free < __len) \
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? (_obstack_newchunk (__o, __len), 0) : 0); \
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__o->next_free += __len; \
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(void) 0; })
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#define obstack_alloc(OBSTACK,length) \
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__extension__ \
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({ struct obstack *__h = (OBSTACK); \
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obstack_blank (__h, (length)); \
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obstack_finish (__h); })
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#define obstack_copy(OBSTACK,where,length) \
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__extension__ \
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({ struct obstack *__h = (OBSTACK); \
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obstack_grow (__h, (where), (length)); \
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obstack_finish (__h); })
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#define obstack_copy0(OBSTACK,where,length) \
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__extension__ \
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({ struct obstack *__h = (OBSTACK); \
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obstack_grow0 (__h, (where), (length)); \
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obstack_finish (__h); })
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/* The local variable is named __o1 to avoid a name conflict
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when obstack_blank is called. */
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#define obstack_finish(OBSTACK) \
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__extension__ \
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({ struct obstack *__o1 = (OBSTACK); \
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void *value = (void *) __o1->object_base; \
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if (__o1->next_free == value) \
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__o1->flags |= OBSTACK_MAYBE_EMPTY_OBJECT; \
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__o1->next_free \
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= __INT_TO_PTR ((__PTR_TO_INT (__o1->next_free)+__o1->alignment_mask)\
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& ~ (__o1->alignment_mask)); \
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((__o1->next_free - (char *)__o1->chunk \
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> __o1->chunk_limit - (char *)__o1->chunk) \
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? (__o1->next_free = __o1->chunk_limit) : 0); \
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__o1->object_base = __o1->next_free; \
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value; })
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#define obstack_free(OBSTACK, OBJ) \
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__extension__ \
|
||
({ struct obstack *__o = (OBSTACK); \
|
||
void *__obj = (OBJ); \
|
||
if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
|
||
__o->next_free = __o->object_base = __obj; \
|
||
else (obstack_free) (__o, __obj); })
|
||
|
||
#else /* not __GNUC__ or not __STDC__ */
|
||
|
||
#define obstack_object_size(h) \
|
||
(unsigned) ((h)->next_free - (h)->object_base)
|
||
|
||
#define obstack_room(h) \
|
||
(unsigned) ((h)->chunk_limit - (h)->next_free)
|
||
|
||
#define obstack_grow(h,where,length) \
|
||
( (h)->temp = (length), \
|
||
(((h)->next_free + (h)->temp > (h)->chunk_limit) \
|
||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||
bcopy (where, (h)->next_free, (h)->temp), \
|
||
(h)->next_free += (h)->temp)
|
||
|
||
#define obstack_grow0(h,where,length) \
|
||
( (h)->temp = (length), \
|
||
(((h)->next_free + (h)->temp + 1 > (h)->chunk_limit) \
|
||
? (_obstack_newchunk ((h), (h)->temp + 1), 0) : 0), \
|
||
bcopy (where, (h)->next_free, (h)->temp), \
|
||
(h)->next_free += (h)->temp, \
|
||
*((h)->next_free)++ = 0)
|
||
|
||
#define obstack_1grow(h,datum) \
|
||
( (((h)->next_free + 1 > (h)->chunk_limit) \
|
||
? (_obstack_newchunk ((h), 1), 0) : 0), \
|
||
*((h)->next_free)++ = (datum))
|
||
|
||
#define obstack_ptr_grow(h,datum) \
|
||
( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
|
||
? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
||
*(*(char ***)&(h)->next_free)++ = ((char *)datum))
|
||
|
||
#define obstack_int_grow(h,datum) \
|
||
( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
|
||
? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
||
*(*(int **)&(h)->next_free)++ = ((int)datum))
|
||
|
||
#define obstack_ptr_grow_fast(h,aptr) (*(*(char ***)&(h)->next_free)++ = (char *)aptr)
|
||
#define obstack_int_grow_fast(h,aint) (*(*(int **)&(h)->next_free)++ = (int)aint)
|
||
#define obstack_blank(h,length) \
|
||
( (h)->temp = (length), \
|
||
(((h)->chunk_limit - (h)->next_free < (h)->temp) \
|
||
? (_obstack_newchunk ((h), (h)->temp), 0) : 0), \
|
||
(h)->next_free += (h)->temp)
|
||
|
||
#define obstack_alloc(h,length) \
|
||
(obstack_blank ((h), (length)), obstack_finish ((h)))
|
||
|
||
#define obstack_copy(h,where,length) \
|
||
(obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
||
|
||
#define obstack_copy0(h,where,length) \
|
||
(obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
||
|
||
#define obstack_finish(h) \
|
||
( ((h)->next_free == (h)->object_base \
|
||
? (((h)->flags |= OBSTACK_MAYBE_EMPTY_OBJECT), 0) \
|
||
: 0), \
|
||
(h)->temp = __PTR_TO_INT ((h)->object_base), \
|
||
(h)->next_free \
|
||
= __INT_TO_PTR ((__PTR_TO_INT ((h)->next_free)+(h)->alignment_mask) \
|
||
& ~ ((h)->alignment_mask)), \
|
||
(((h)->next_free - (char *)(h)->chunk \
|
||
> (h)->chunk_limit - (char *)(h)->chunk) \
|
||
? ((h)->next_free = (h)->chunk_limit) : 0), \
|
||
(h)->object_base = (h)->next_free, \
|
||
__INT_TO_PTR ((h)->temp))
|
||
|
||
#ifdef __STDC__
|
||
#define obstack_free(h,obj) \
|
||
( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
|
||
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||
? (int) ((h)->next_free = (h)->object_base \
|
||
= (h)->temp + (char *) (h)->chunk) \
|
||
: (((obstack_free) ((h), (h)->temp + (char *) (h)->chunk), 0), 0)))
|
||
#else
|
||
#define obstack_free(h,obj) \
|
||
( (h)->temp = (char *)(obj) - (char *) (h)->chunk, \
|
||
(((h)->temp > 0 && (h)->temp < (h)->chunk_limit - (char *) (h)->chunk)\
|
||
? (int) ((h)->next_free = (h)->object_base \
|
||
= (h)->temp + (char *) (h)->chunk) \
|
||
: (_obstack_free ((h), (h)->temp + (char *) (h)->chunk), 0)))
|
||
#endif
|
||
|
||
#endif /* not __GNUC__ or not __STDC__ */
|
||
|
||
#endif /* not __OBSTACKS__ */
|