Tue Jun 6 12:11:41 1995 Alexandre Julliard (julliard@sunsite.unc.edu) * [controls/menu.c] Fixed bug with drawing multi-column menus with vertical separator. * [debugger/debug.l] Fixed NULL-pointer reference after readline(). * [if1632/winprocs.spec] [miscemu/int21.c] [miscemu/interrupts.c] Added interrupt vector emulation. Allows to retrieve an interrupt vector and jump to it without crashing. * [loader/ldt.c] Moved ldt.c to memory directory. * [loader/task.c] Implemented LockCurrentTask() and GetInstanceData(). * [objects/bitblt.c] Fixed a bug that caused StretchBlt() to use wrong colors when stretching a monochrome bitmap to a color display. * [objects/bitmap.c] Fixed a segmented pointer bug in CreateBitmapIndirect(). * [tools/build.c] Added possibility to have arguments for register functions; used by interrupt vectors to remove the flags from the stack. Generate a new function CallTo32_LargeStack(), that allows calling a 32-bit function using the original 32-bit stack, for functions that need more that 64k of stack. Tue May 30 10:29:56 1995 Martin von Loewis <martin@informatik.hu-berlin.de> * [if1632/shell.spec] [misc/shell.c] DoEnvironmentSubst: fixed prototype * [if1632/gdi.spec] [objects/palette.c] SetSystemPaletteUse: new function * [if1632/kernel.spec] [loader/resource.c] DirectResAlloc: new function * [if1632/user.spec] [windows/keyboard.c] SetKeyboardState: new function Mon May 29 12:58:28 1995 Bernd Schmidt <crux@pool.informatik.rwth-aachen.de> * [tools/build.c] Prevent interrupts from destroying the args for a 32 bit function by loading the correct value into %esp directly after %ss. * [loader/ne_image.c] [loader/module.c] The new instance must be created earlier in LoadModule(), so that fixups referencing it will be handled correctly. Initialize the local heap for a DGROUP in NE_LoadSegment(). * [objects/dib.c] Like RLE8 bitmaps, RLE4 bitmaps don't always end with a proper code. This used to crash Wine. Fixed. * [objects/text.c] Fix possible null pointer dereference in debugging output. * [misc/commdlg.c] Handle user input in the edit control better. Some bugs fixed. * [memory/local.c] Started implementing moveable blocks. This is unfinished (!), but at least it does not seem to break things. Wed May 24 13:26:36 1995 Bernd Schmidt <crux@pool.informatik.rwth-aachen.de> * [loader/module.c] LoadModule(): DLLs occasionally have a data segment, and they work much better if it is loaded :-) LoadLibrary(): pass HMODULE instead of HINSTANCE to NE_InitializeDLLs. FindModule(): also strip off the last backslash of the pathnames (Winhelp tried to load C:\WINDOWS\SYSTEM\COMMDLG.DLL). GetModuleHandle(): just call MODULE_FindModule, it does the same job, only better. * [loader/ne_image.c] LocalInit() the heap of a DLL in NE_InitDLL. (This is probably not really correct, it seems that all programs and DLLs try to do this themselves. But they pass weird parameters.) NE_InitializeDLLs should also call NE_InitDLL for the passed hModule. * [loader/task.c] [misc/user.c] Finish global initializations in InitTask instead of InitApp, or all the DLLs will be initialized in InitTask without any available window classes! |
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.. | ||
readline | ||
break.c | ||
db_disasm.c | ||
db_disasm.h | ||
dbg.y | ||
debug.l | ||
dtest.c | ||
hash.c | ||
Imakefile | ||
info.c | ||
README | ||
regpos.h | ||
TODO |
This is the core of the Wine debugger. Many pieces have been shamelessly stolen - the reverse assember was stolen from gdb more or less intact. It turns out that there are two variables that are set differently if you are reverse assembling 16 bit code, and on the whole it seems to work. There may be bugs for all I know. As far as non-linux systems are concerned, I simply ripped off the linux configuration files from gdb. Other systems may be close enough for these to work properly, but some tweaking may be required. I apologize for the non-portability of this, but I wrote the whole thing in about 4 hours, most of the time spent debugging a stupid mistake in the parser. -Eric