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206 lines
4.2 KiB
C++
206 lines
4.2 KiB
C++
// https://github.com/kunitoki/LuaBridge3
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// Copyright 2020, Lucio Asnaghi
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// Copyright 2018, Dmitry Tarakanov
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// Copyright 2012, Vinnie Falco <vinnie.falco@gmail.com>
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// SPDX-License-Identifier: MIT
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#pragma once
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#include "LuaRef.h"
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#include <utility>
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namespace luabridge {
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//=================================================================================================
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/**
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* @brief Iterator class to allow table iteration.
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*
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* @see Range class.
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*/
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class Iterator
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{
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public:
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explicit Iterator(const LuaRef& table, bool isEnd = false)
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: m_L(table.state())
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, m_table(table)
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, m_key(table.state()) // m_key is nil
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, m_value(table.state()) // m_value is nil
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{
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if (! isEnd)
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{
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next(); // get the first (key, value) pair from table
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}
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}
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/**
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* @brief Return an associated Lua state.
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*
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* @return A Lua state.
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*/
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lua_State* state() const noexcept
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{
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return m_L;
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}
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/**
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* @brief Dereference the iterator.
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*
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* @return A key-value pair for a current table entry.
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*/
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std::pair<LuaRef, LuaRef> operator*() const
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{
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return std::make_pair(m_key, m_value);
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}
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/**
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* @brief Return the value referred by the iterator.
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*
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* @return A value for the current table entry.
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*/
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LuaRef operator->() const
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{
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return m_value;
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}
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/**
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* @brief Compare two iterators.
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*
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* @param rhs Another iterator.
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*
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* @return True if iterators point to the same entry of the same table, false otherwise.
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*/
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bool operator!=(const Iterator& rhs) const
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{
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assert(m_L == rhs.m_L);
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return ! m_table.rawequal(rhs.m_table) || ! m_key.rawequal(rhs.m_key);
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}
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/**
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* @brief Move the iterator to the next table entry.
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*
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* @return This iterator.
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*/
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Iterator& operator++()
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{
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if (isNil())
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{
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// if the iterator reaches the end, do nothing
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return *this;
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}
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else
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{
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next();
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return *this;
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}
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}
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/**
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* @brief Check if the iterator points after the last table entry.
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*
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* @return True if there are no more table entries to iterate, false otherwise.
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*/
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bool isNil() const noexcept
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{
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return m_key.isNil();
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}
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/**
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* @brief Return the key for the current table entry.
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*
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* @return A reference to the entry key.
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*/
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LuaRef key() const
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{
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return m_key;
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}
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/**
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* @brief Return the key for the current table entry.
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*
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* @return A reference to the entry value.
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*/
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LuaRef value() const
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{
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return m_value;
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}
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private:
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// Don't use postfix increment, it is less efficient
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Iterator operator++(int);
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void next()
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{
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#if LUABRIDGE_SAFE_STACK_CHECKS
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if (! lua_checkstack(m_L, 2))
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{
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m_key = LuaNil();
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m_value = LuaNil();
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return;
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}
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#endif
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m_table.push();
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m_key.push();
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if (lua_next(m_L, -2))
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{
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m_value.pop();
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m_key.pop();
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}
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else
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{
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m_key = LuaNil();
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m_value = LuaNil();
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}
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lua_pop(m_L, 1);
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}
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lua_State* m_L = nullptr;
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LuaRef m_table;
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LuaRef m_key;
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LuaRef m_value;
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};
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//=================================================================================================
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/**
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* @brief Range class taking two table iterators.
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*/
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class Range
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{
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public:
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Range(const Iterator& begin, const Iterator& end)
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: m_begin(begin)
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, m_end(end)
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{
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}
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const Iterator& begin() const noexcept
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{
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return m_begin;
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}
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const Iterator& end() const noexcept
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{
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return m_end;
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}
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private:
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Iterator m_begin;
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Iterator m_end;
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};
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//=================================================================================================
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/**
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* @brief Return a range for the Lua table reference.
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*
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* @return A range suitable for range-based for statement.
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*/
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inline Range pairs(const LuaRef& table)
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{
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return Range{ Iterator(table, false), Iterator(table, true) };
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}
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} // namespace luabridge
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