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mislaborate/server/World.cpp

141 lines
5.5 KiB
C++

#include "World.hpp"
#include "Connection.hpp"
#include <string>
#include <chrono>
namespace World {
void fillSettings(Generic::Settings& settings) {
if (!settings.has_maxdistanceperturn()) {
settings.set_maxdistanceperturn(0.02f);
}
if (!settings.has_robotsperclient()) {
settings.set_robotsperclient(50);
}
if (!settings.has_maxrobothealth()) {
settings.set_maxrobothealth(20);
}
if (!settings.has_maxrobotdamage()) {
settings.set_maxrobotdamage(4);
}
if (!settings.has_protectcooldown()) {
settings.set_protectcooldown(50);
}
if (!settings.has_healcooldown()) {
settings.set_healcooldown(20);
}
if (!settings.has_healperturn()) {
settings.set_healperturn(2);
}
}
boost::asio::awaitable<void> Playfield::reset() {
robots.clear();
const std::vector<std::vector<Vector2>> robotsPlacementMap = {
{{0.5f, 0.5f}},
{{0.0f, 0.0f}, {1.0f, 1.0f}},
{{0.0f, 0.0f}, {0.5f, 0.5f}, {1.0f, 1.0f}},
{{0.0f, 0.0f}, {1.0f, 0.0f}, {0.0f, 1.0f}, {1.0f, 1.0f}}
};
const auto& robotsPlacement = robotsPlacementMap.at(room.clients.size());
for (unsigned client = 0; client != room.clients.size(); client++) {
const auto genericTeamRobotsPlacement = robotsPlacement[client].toGeneric();
for (unsigned robot = 0; robot != room.info.settings().robotsperclient(); robot++) {
// Create robot
Generic::Robot genericRobot;
genericRobot.set_id(robot);
genericRobot.set_client(client);
genericRobot.set_state(Generic::Robot::Idle);
genericRobot.set_health(20);
*genericRobot.mutable_position() = genericTeamRobotsPlacement;
// Add to list
robots.push_back({genericRobot});
}
}
// Broadcast new playfield
auto playfieldSync = getPlayfieldSync();
for (auto& client : room.clients) {
Connection::Packet packet;
packet.op.set_code(Generic::Operation::RobotUpdate);
packet.data = std::make_unique<Generic::PlayfieldSync>(playfieldSync);
co_await client->sendPacket(packet);
}
}
boost::asio::awaitable<void> Playfield::updateRobot(const Connection::Client *sender, Generic::Robot& newRobot) {
turn++;
// Get local robot
auto& localRobot = getLocalRobot(sender, newRobot.id());
// Get distance travelled
auto distanceTravelled = getDistanceBetween(*localRobot, newRobot);
if (distanceTravelled != 0.0f) {
// Check that robot is able to travel
if (newRobot.state() != Generic::Robot::Idle) {
throw Connection::Error("Can't travel right now", Generic::Error::IllegalOperation);
}
// Check that robot didn't travel too far
if (distanceTravelled > room.info.settings().maxdistanceperturn()) {
throw Connection::Error("Can't travel that far ("+std::to_string(distanceTravelled)+" > "+std::to_string(room.info.settings().maxdistanceperturn())+')', Generic::Error::IllegalOperation);
}
}
// Check for illegal changes
if (localRobot->health() != newRobot.health()) {
throw Connection::Error("Can't change value", Generic::Error::IllegalOperation);
}
if (newRobot.position().x() > 1.0f || newRobot.position().x() < 0.0f || newRobot.position().y() > 1.0f || newRobot.position().y() < 0.0f) {
throw Connection::Error("Position is out of range", Generic::Error::OutOfRange);
}
// Apply heal
if (newRobot.state() == Generic::Robot::Heal) {
newRobot.set_health(localRobot->health() + room.info.settings().healperturn());
if (newRobot.health() > room.info.settings().maxrobothealth()) {
newRobot.set_health(room.info.settings().maxrobothealth());
newRobot.set_state(Generic::Robot::Idle);
}
}
// Check for state change
if (localRobot->state() != newRobot.state()) {
// Enforce cooldowns
if (newRobot.state() == Generic::Robot::Protect && turn - localRobot.stateTimer < room.info.settings().protectcooldown()
|| newRobot.state() == Generic::Robot::Heal && turn - localRobot.stateTimer < room.info.settings().healcooldown()) {
throw Connection::Error("Can't change state yet (cooldown still in progress)", Generic::Error::IllegalOperation);
}
// Reset timer
localRobot.stateTimer = turn;
}
// Apply changes to local robot
*localRobot = newRobot;
// Broadcast new robot
for (auto& client : room.clients) {
Connection::Packet packet;
packet.op.set_code(Generic::Operation::RobotUpdate);
packet.data = std::make_unique<Generic::Robot>(*localRobot);
co_await client->sendPacket(packet);
}
}
LocalRobot& Playfield::getLocalRobot(const Connection::Client *sender, unsigned robot) {
// Check that new robot is in range
if (robot >= robots.size()) {
throw Connection::Error("Robot is out of range ("+std::to_string(robot)+" >= "+std::to_string(robots.size())+')', Generic::Error::OutOfRange);
}
// Get local robot
auto& localRobot = robots[robot];
// Check that robot belongs to sender
if (room.clients[localRobot->client()].get() == sender) {
throw Connection::Error("Robot does not belong to you", Generic::Error::IllegalOperation);
}
// Return local robot
return localRobot;
}
Generic::RoomInfo Room::getFullRoomInfo() const {
Generic::RoomInfo fres = info;
for (const auto& client : clients) {
*fres.add_members() = client->getUserInfo().publicinfo();
}
return fres;
}
}