function minetest.item_drop(itemstack, dropper, pos) return itemstack end minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack) return true end) minetest.register_on_newplayer(function(player) player:setpos({ x = 0, y = 5, z = 0 }) -- player:get_inventory():add_item('main', 'default:stick') player:get_inventory():add_item('main', 'default:stone') player:get_inventory():add_item('main', 'default:meseblock') player:get_inventory():add_item('main', 'default:wood') player:get_inventory():add_item('main', 'default:dirt') player:get_inventory():add_item('main', 'default:dirt_with_grass') -- player:get_inventory():add_item('main', 'default:chest') minetest.chat_send_player("singleplayer", "Du hast Startitems bekommen!") local privs = minetest.get_player_privs(player:get_player_name()) privs.interact = true privs.fly = true privs.fast = true minetest.set_player_privs(player:get_player_name(), privs) end)