mirror of
https://gitlab.com/niansa/pilang2.git
synced 2025-03-06 20:49:22 +01:00
Added NDS wrapper (WIP)
This commit is contained in:
parent
7554ab1cf3
commit
327ce8a334
4 changed files with 248 additions and 2 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,7 +1,7 @@
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bin
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bin
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obj-generic
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obj-*
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obj-3ds
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pilang2
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pilang2
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*.smdh
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*.smdh
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*.elf
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*.elf
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*.3dsx
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*.3dsx
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*.nds
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7
Makefile
7
Makefile
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@ -14,6 +14,13 @@ generic:
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@mv Makefile Makefile-3ds | cat
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@mv Makefile Makefile-3ds | cat
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@mv Makefile.bak Makefile | cat
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@mv Makefile.bak Makefile | cat
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nds:
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@mv Makefile Makefile.bak
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@mv Makefile-nds Makefile
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@make | cat
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@mv Makefile Makefile-nds | cat
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@mv Makefile.bak Makefile | cat
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clean:
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clean:
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@mv Makefile Makefile.bak
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@mv Makefile Makefile.bak
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@mv Makefile-3ds Makefile
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@mv Makefile-3ds Makefile
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172
Makefile-nds
Normal file
172
Makefile-nds
Normal file
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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include $(DEVKITARM)/ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# DATA is a list of directories containing binary data
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# GRAPHICS is a list of directories containing files to be processed by grit
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#
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# All directories are specified relative to the project directory where
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# the makefile is found
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#
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := obj-nds
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O2\
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-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -std=c++17
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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LIBS := -lnds9
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILDDIR), $(CURDIR))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(BMPFILES:.bmp=.o) \
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$(PNGFILES:.png=.o) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(CURDIR)/wrappers/nds
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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.PHONY: $(BUILD) clean
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) BUILDDIR=`cd $(BUILD) && pwd` --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -rf $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# The bin2o rule should be copied and modified
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# for each extension used in the data directories
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .bin extension
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule links in binary data with the .raw extension
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#---------------------------------------------------------------------------------
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%.raw.o : %.raw
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# This rule creates assembly source files using grit
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# grit takes an image file and a .grit describing how the file is to be processed
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# add additional rules like this for each image extension
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# you use in the graphics folders
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#---------------------------------------------------------------------------------
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%.s %.h : %.bmp %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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#---------------------------------------------------------------------------------
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%.s %.h : %.png %.grit
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#---------------------------------------------------------------------------------
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grit $< -fts -o$*
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-include $(DEPENDS)
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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67
wrappers/nds/wrapper.hh
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67
wrappers/nds/wrapper.hh
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#include <nds.h>
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#include <stdio.h>
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int _main(int argc, char *argv[]);
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class exitexc : public std::string {};
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static int exitcode = 0;
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static Keyboard *swkbd;
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PrintConsole topScreen;
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PrintConsole bottomScreen;
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void kbfeedback(int key) {
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if (key > 0) printf("%c", key);
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}
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void wait_for_gpkey(u32 key) {
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u32 kDown;
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while (true) {
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scanKeys();
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kDown = keysDown();
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if (kDown & key) {
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break;
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}
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}
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}
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int main(void) {
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using namespace std;
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// Intialise stuff
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consoleDemoInit();
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swkbd = keyboardDemoInit();
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swkbd->OnKeyPressed = kbfeedback;
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// Generate argc and argv
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char *argv[2] = {(char*)"/proc/self/exe", (char*)"/main.pil"};
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int argc = 1;
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ifstream f("/main.pil");
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if (f.good()) {
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argc = 2;
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}
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// Run actual main
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int res;
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try {
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res = _main(argc, argv);
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} catch (exitexc) {
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res = exitcode;
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}
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// Print message and wait for key to be pressed
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clog << endl << "Interpreter returned " << res << endl;
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clog << "Press START to exit" << flush;
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wait_for_gpkey(KEY_START);
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// Exit
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return res;
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}
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std::stringstream readkbd(std::string hint) {
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std::string outstr;
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std::getline(std::cin, outstr);
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std::stringstream out;
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out << outstr;
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return out;
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}
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void _exit(int code) {
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exitcode = code;
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throw exitexc();
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}
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