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Added NDS wrapper (WIP)

This commit is contained in:
niansa 2020-06-04 10:42:04 +02:00
parent 7554ab1cf3
commit 327ce8a334
4 changed files with 248 additions and 2 deletions

4
.gitignore vendored
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@ -1,7 +1,7 @@
bin
obj-generic
obj-3ds
obj-*
pilang2
*.smdh
*.elf
*.3dsx
*.nds

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@ -14,6 +14,13 @@ generic:
@mv Makefile Makefile-3ds | cat
@mv Makefile.bak Makefile | cat
nds:
@mv Makefile Makefile.bak
@mv Makefile-nds Makefile
@make | cat
@mv Makefile Makefile-nds | cat
@mv Makefile.bak Makefile | cat
clean:
@mv Makefile Makefile.bak
@mv Makefile-3ds Makefile

172
Makefile-nds Normal file
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@ -0,0 +1,172 @@
#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif
include $(DEVKITARM)/ds_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# INCLUDES is a list of directories containing extra header files
# DATA is a list of directories containing binary data
# GRAPHICS is a list of directories containing files to be processed by grit
#
# All directories are specified relative to the project directory where
# the makefile is found
#
#---------------------------------------------------------------------------------
TARGET := $(notdir $(CURDIR))
BUILD := obj-nds
SOURCES := source
DATA := data
INCLUDES := include
GRAPHICS := gfx
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -mthumb -mthumb-interwork
CFLAGS := -g -Wall -O2\
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
-ffast-math \
$(ARCH)
CFLAGS += $(INCLUDE) -DARM9
CXXFLAGS := $(CFLAGS) -fno-rtti -std=c++17
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
#---------------------------------------------------------------------------------
# any extra libraries we wish to link with the project
#---------------------------------------------------------------------------------
LIBS := -lnds9
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(LIBNDS)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILDDIR), $(CURDIR))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir)) \
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
BMPFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.bmp)))
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES := $(addsuffix .o,$(BINFILES)) \
$(BMPFILES:.bmp=.o) \
$(PNGFILES:.png=.o) \
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD) -I$(CURDIR)/wrappers/nds
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
.PHONY: $(BUILD) clean
#---------------------------------------------------------------------------------
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) BUILDDIR=`cd $(BUILD) && pwd` --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -rf $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).ds.gba
#---------------------------------------------------------------------------------
else
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
$(OUTPUT).nds : $(OUTPUT).elf
$(OUTPUT).elf : $(OFILES)
#---------------------------------------------------------------------------------
# The bin2o rule should be copied and modified
# for each extension used in the data directories
#---------------------------------------------------------------------------------
#---------------------------------------------------------------------------------
# This rule links in binary data with the .bin extension
#---------------------------------------------------------------------------------
%.bin.o : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule links in binary data with the .raw extension
#---------------------------------------------------------------------------------
%.raw.o : %.raw
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
#---------------------------------------------------------------------------------
# This rule creates assembly source files using grit
# grit takes an image file and a .grit describing how the file is to be processed
# add additional rules like this for each image extension
# you use in the graphics folders
#---------------------------------------------------------------------------------
%.s %.h : %.bmp %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
#---------------------------------------------------------------------------------
%.s %.h : %.png %.grit
#---------------------------------------------------------------------------------
grit $< -fts -o$*
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------

67
wrappers/nds/wrapper.hh Normal file
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@ -0,0 +1,67 @@
#include <nds.h>
#include <stdio.h>
int _main(int argc, char *argv[]);
class exitexc : public std::string {};
static int exitcode = 0;
static Keyboard *swkbd;
PrintConsole topScreen;
PrintConsole bottomScreen;
void kbfeedback(int key) {
if (key > 0) printf("%c", key);
}
void wait_for_gpkey(u32 key) {
u32 kDown;
while (true) {
scanKeys();
kDown = keysDown();
if (kDown & key) {
break;
}
}
}
int main(void) {
using namespace std;
// Intialise stuff
consoleDemoInit();
swkbd = keyboardDemoInit();
swkbd->OnKeyPressed = kbfeedback;
// Generate argc and argv
char *argv[2] = {(char*)"/proc/self/exe", (char*)"/main.pil"};
int argc = 1;
ifstream f("/main.pil");
if (f.good()) {
argc = 2;
}
// Run actual main
int res;
try {
res = _main(argc, argv);
} catch (exitexc) {
res = exitcode;
}
// Print message and wait for key to be pressed
clog << endl << "Interpreter returned " << res << endl;
clog << "Press START to exit" << flush;
wait_for_gpkey(KEY_START);
// Exit
return res;
}
std::stringstream readkbd(std::string hint) {
std::string outstr;
std::getline(std::cin, outstr);
std::stringstream out;
out << outstr;
return out;
}
void _exit(int code) {
exitcode = code;
throw exitexc();
}