mirror of
https://gitlab.com/niansa/pilang2.git
synced 2025-03-06 20:49:22 +01:00
Added 3ds target
This commit is contained in:
parent
8a4572991c
commit
c772876a24
7 changed files with 402 additions and 32 deletions
7
.gitignore
vendored
7
.gitignore
vendored
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@ -1,2 +1,7 @@
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bin
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obj
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obj-generic
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obj-3ds
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pilang2
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*.smdh
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*.elf
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*.3dsx
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38
Makefile
38
Makefile
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@ -1,21 +1,25 @@
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CXX=g++
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CC=gcc
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all: generic
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CXXFLAGS=-Wextra -Os -std=c++17
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LDFLAGS=-Wextra
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generic:
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@mv Makefile Makefile.bak
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@mv Makefile-generic Makefile
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@make | cat
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@mv Makefile Makefile-generic | cat
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@mv Makefile.bak Makefile | cat
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all: obj pilang
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obj:
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mkdir -p obj
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pilang: obj/main.o
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LDFLAGS)
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obj/main.o: main.cpp
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$(CXX) -c $^ -o $@ $(CXXFLAGS)
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3ds:
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@mv Makefile Makefile.bak
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@mv Makefile-3ds Makefile
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@make | cat
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@mv Makefile Makefile-3ds | cat
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@mv Makefile.bak Makefile | cat
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clean:
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rm -Rf ./obj/
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rm -f ./pilang
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@mv Makefile Makefile.bak
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@mv Makefile-3ds Makefile
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@make clean | cat
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@mv Makefile Makefile-3ds
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@mv Makefile-generic Makefile
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@make clean | cat
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@mv Makefile Makefile-generic
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@mv Makefile.bak Makefile | cat
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255
Makefile-3ds
Normal file
255
Makefile-3ds
Normal file
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@ -0,0 +1,255 @@
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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endif
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TOPDIR ?= $(CURDIR)
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include $(DEVKITARM)/3ds_rules
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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# GRAPHICS is a list of directories containing graphics files
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# GFXBUILD is the directory where converted graphics files will be placed
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# If set to $(BUILD), it will statically link in the converted
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# files as if they were data files.
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#
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# NO_SMDH: if set to anything, no SMDH file is generated.
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# ROMFS is the directory which contains the RomFS, relative to the Makefile (Optional)
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# APP_TITLE is the name of the app stored in the SMDH file (Optional)
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# APP_DESCRIPTION is the description of the app stored in the SMDH file (Optional)
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# APP_AUTHOR is the author of the app stored in the SMDH file (Optional)
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# ICON is the filename of the icon (.png), relative to the project folder.
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# If not set, it attempts to use one of the following (in this order):
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# - <Project name>.png
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# - icon.png
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# - <libctru folder>/default_icon.png
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#---------------------------------------------------------------------------------
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TARGET := $(notdir $(CURDIR))
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BUILD := obj-3ds
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SOURCES := source
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DATA := data
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INCLUDES := include
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GRAPHICS := gfx
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GFXBUILD := $(BUILD)
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#ROMFS := romfs
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#GFXBUILD := $(ROMFS)/gfx
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#---------------------------------------------------------------------------------
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# options for code generation
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#---------------------------------------------------------------------------------
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ARCH := -march=armv6k -mtune=mpcore -mfloat-abi=hard -mtp=soft
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CFLAGS := -g -Wall -O2 -mword-relocations \
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-fomit-frame-pointer -ffunction-sections \
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$(ARCH)
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CFLAGS += $(INCLUDE) -DARM11 -D_3DS
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CXXFLAGS := $(CFLAGS) -fno-rtti -std=c++17
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=3dsx.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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LIBS := -lctru -lm
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#---------------------------------------------------------------------------------
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LIBDIRS := $(CTRULIB)
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export TOPDIR := $(CURDIR)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PICAFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.v.pica)))
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SHLISTFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.shlist)))
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GFXFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.t3s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(GFXBUILD),$(BUILD))
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#---------------------------------------------------------------------------------
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export T3XFILES := $(GFXFILES:.t3s=.t3x)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export ROMFS_T3XFILES := $(patsubst %.t3s, $(GFXBUILD)/%.t3x, $(GFXFILES))
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export T3XHFILES := $(patsubst %.t3s, $(BUILD)/%.h, $(GFXFILES))
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES_BIN := $(addsuffix .o,$(BINFILES)) \
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$(PICAFILES:.v.pica=.shbin.o) $(SHLISTFILES:.shlist=.shbin.o) \
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$(addsuffix .o,$(T3XFILES))
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export OFILES := $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PICAFILES:.v.pica=_shbin.h) $(SHLISTFILES:.shlist=_shbin.h) \
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$(addsuffix .h,$(subst .,_,$(BINFILES))) \
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$(GFXFILES:.t3s=.h)
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD) -I$(CURDIR)/wrappers/3ds
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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export _3DSXDEPS := $(if $(NO_SMDH),,$(OUTPUT).smdh)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.png)
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ifneq (,$(findstring $(TARGET).png,$(icons)))
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export APP_ICON := $(TOPDIR)/$(TARGET).png
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else
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ifneq (,$(findstring icon.png,$(icons)))
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export APP_ICON := $(TOPDIR)/icon.png
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endif
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endif
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else
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export APP_ICON := $(TOPDIR)/$(ICON)
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endif
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ifeq ($(strip $(NO_SMDH)),)
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export _3DSXFLAGS += --smdh=$(CURDIR)/$(TARGET).smdh
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endif
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ifneq ($(ROMFS),)
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export _3DSXFLAGS += --romfs=$(CURDIR)/$(ROMFS)
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endif
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.PHONY: all clean
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#---------------------------------------------------------------------------------
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all: $(BUILD) $(GFXBUILD) $(DEPSDIR) $(ROMFS_T3XFILES) $(T3XHFILES)
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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$(BUILD):
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@mkdir -p $@
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ifneq ($(GFXBUILD),$(BUILD))
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$(GFXBUILD):
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@mkdir -p $@
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endif
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ifneq ($(DEPSDIR),$(BUILD))
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$(DEPSDIR):
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@mkdir -p $@
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endif
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).3dsx $(OUTPUT).smdh $(TARGET).elf $(GFXBUILD)
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#---------------------------------------------------------------------------------
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$(GFXBUILD)/%.t3x $(BUILD)/%.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@tex3ds -i $< -H $(BUILD)/$*.h -d $(DEPSDIR)/$*.d -o $(GFXBUILD)/$*.t3x
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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# main targets
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#---------------------------------------------------------------------------------
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$(OUTPUT).3dsx : $(OUTPUT).elf $(_3DSXDEPS)
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$(OFILES_SOURCES) : $(HFILES)
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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# you need a rule like this for each extension you use as binary data
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#---------------------------------------------------------------------------------
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%.bin.o %_bin.h : %.bin
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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.PRECIOUS : %.t3x
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#---------------------------------------------------------------------------------
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%.t3x.o %_t3x.h : %.t3x
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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#---------------------------------------------------------------------------------
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# rules for assembling GPU shaders
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#---------------------------------------------------------------------------------
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define shader-as
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$(eval CURBIN := $*.shbin)
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$(eval DEPSFILE := $(DEPSDIR)/$*.shbin.d)
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echo "$(CURBIN).o: $< $1" > $(DEPSFILE)
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"_end[];" > `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u8" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`"[];" >> `(echo $(CURBIN) | tr . _)`.h
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echo "extern const u32" `(echo $(CURBIN) | sed -e 's/^\([0-9]\)/_\1/' | tr . _)`_size";" >> `(echo $(CURBIN) | tr . _)`.h
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picasso -o $(CURBIN) $1
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bin2s $(CURBIN) | $(AS) -o $*.shbin.o
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endef
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%.shbin.o %_shbin.h : %.v.pica %.g.pica
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@echo $(notdir $^)
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@$(call shader-as,$^)
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%.shbin.o %_shbin.h : %.v.pica
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@echo $(notdir $<)
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@$(call shader-as,$<)
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%.shbin.o %_shbin.h : %.shlist
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@echo $(notdir $<)
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@$(call shader-as,$(foreach file,$(shell cat $<),$(dir $<)$(file)))
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#---------------------------------------------------------------------------------
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%.t3x %.h : %.t3s
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@tex3ds -i $< -H $*.h -d $*.d -o $*.t3x
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-include $(DEPSDIR)/*.d
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#---------------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------------
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20
Makefile-generic
Normal file
20
Makefile-generic
Normal file
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@ -0,0 +1,20 @@
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CXX=g++
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CC=gcc
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CXXFLAGS=-Wextra -Os -std=c++17
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LDFLAGS=-Wextra
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all: obj-generic pilang2
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obj-generic:
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mkdir -p obj-generic
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pilang2: obj-generic/pilang2.o
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LDFLAGS)
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obj-generic/pilang2.o: source/pilang2.cpp
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$(CXX) -c $^ -o $@ $(CXXFLAGS) -Iwrappers/generic
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clean:
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rm -Rf obj-generic
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rm -f ./pilang2
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@ -27,10 +27,10 @@ along with pilang. If not, see <https://www.gnu.org/licenses/>.
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#include <cstdio>
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#include <cstring>
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#include <csignal>
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#include <dlfcn.h>
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#include <dirent.h>
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#include <unistd.h>
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#include <wrapper.hh>
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// Return type defs
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std::string success = "Success";
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@ -112,6 +112,7 @@ std::string get_rstring(std::string rstring) {
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return rstring;
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}
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|
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// Builtin functions
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std::string cmd_ret(std::vector<std::string> args) {
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std::string retstring;
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@ -163,7 +164,7 @@ std::string cmd_exit(std::vector<std::string> args) {
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}
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std::string exitcode = *args.begin();
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if (is_float(exitcode))
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exit(std::stoi(exitcode));
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_exit(std::stoi(exitcode));
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else
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return badarguments;
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}
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@ -198,9 +199,10 @@ std::string cmd_print(std::vector<std::string> args) {
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return result;
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}
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std::string cmd_input(std::vector<std::string> args) {
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cmd_printnnl(args);
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std::string hint = cmd_ret(args);
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cmd_printnnl({hint});
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std::string result;
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std::getline(std::cin, result);
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std::getline(readkbd(hint), result);
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return result;
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}
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std::string cmd_set(std::vector<std::string> args) {
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|
@ -227,7 +229,7 @@ std::string cmd_append(std::vector<std::string> args) {
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auto argsit = args.begin();
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std::string variablename = *argsit;
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argsit++;
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for (int dummy; argsit != args.end(); argsit++)
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for (; argsit != args.end(); argsit++)
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variables[variablename].append(*argsit);
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return success;
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}
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|
@ -355,7 +357,7 @@ std::string cmd_addsub(bool type, std::vector<std::string> args) {
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float result = std::atof((*argsit).c_str());
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argsit++;
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// Calculaté
|
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for (int dummy; argsit != args.end(); argsit++) {
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for (; argsit != args.end(); argsit++) {
|
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if (!is_float(*argsit))
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return badarguments;
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numarg = std::atof((*argsit).c_str());
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|
@ -380,8 +382,8 @@ std::string cmd_sleep(std::vector<std::string> args) {
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if (!is_float(*argsit))
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return badarguments;
|
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// Get argument
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float sleepnsecs = std::atof((*argsit).c_str()) * 1000000;
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usleep(sleepnsecs);
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float sleepsecs = std::atof((*argsit).c_str());
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sleep(sleepsecs);
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return success;
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}
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std::string cmd_argv(std::vector<std::string> args) {
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|
@ -544,11 +546,11 @@ std::string execline(std::string commandstr) {
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|
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|
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// Main CLI
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int main(int argc, char *argv[]) {
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int _main(int argc, char *argv[]) {
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using namespace std;
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signal(SIGSEGV, sigsegv_handler);
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std::string line;
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using namespace std;
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if (argc == 1) { // Start interactive CLI
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if (argc < 2) { // Start interactive CLI
|
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// Show copyright note
|
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cout << "pilang Copyright (C) 2020 niansa" << endl;
|
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cout << "This program comes with ABSOLUTELY NO WARRANTY; for details type `warranty'." << endl;
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|
@ -562,8 +564,14 @@ int main(int argc, char *argv[]) {
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while (true) {
|
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line = "";
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cout << ">>> " << flush;
|
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std::getline(std::cin, line);
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||||
cout << execline(line) << endl;
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std::getline(readkbd("Type in command..."), line);
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try {
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cout << execline(line) << endl;
|
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} catch (markergoto) { // Catch marker goto
|
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cerr << "Unable to use markers in CLI mode!" << endl;
|
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} catch (pilerror) {
|
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cerr << "In CLI: " << lasterr << " (catched)" << endl;
|
||||
}
|
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}
|
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} else {
|
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// Read from argv[1] into vector
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|
@ -603,4 +611,5 @@ int main(int argc, char *argv[]) {
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linesit++;
|
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}
|
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}
|
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return 0;
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}
|
60
wrappers/3ds/wrapper.hh
Normal file
60
wrappers/3ds/wrapper.hh
Normal file
|
@ -0,0 +1,60 @@
|
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#include <3ds.h>
|
||||
|
||||
int _main(int argc, char *argv[]);
|
||||
class exitexc : public std::string {};
|
||||
static int exitcode = 0;
|
||||
|
||||
|
||||
void wait_for_gpkey(u32 key) {
|
||||
u32 kDown;
|
||||
while (true) {
|
||||
hidScanInput();
|
||||
kDown = hidKeysDown();
|
||||
if (kDown & key) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[]) {
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using namespace std;
|
||||
// Intialise stuff
|
||||
gfxInitDefault();
|
||||
consoleInit(GFX_TOP, NULL);
|
||||
// Run actual main
|
||||
int res;
|
||||
try {
|
||||
res = _main(argc, argv);
|
||||
} catch (exitexc) {
|
||||
res = exitcode;
|
||||
}
|
||||
// Print message and wait for key to be pressed
|
||||
clog << endl << "Interpreter returned " << res << endl;
|
||||
clog << "Press START to exit" << flush;
|
||||
wait_for_gpkey(KEY_START);
|
||||
// Exit
|
||||
cerr << endl << "Error: exit is not yet implemented; will reboot" << flush;
|
||||
}
|
||||
|
||||
static SwkbdState swkbd;
|
||||
static char swkbd_buf[2048];
|
||||
std::stringstream readkbd(std::string hint) {
|
||||
// Wait for 'A' key
|
||||
wait_for_gpkey(KEY_A);
|
||||
// Read input
|
||||
memset(swkbd_buf, 0, sizeof(swkbd_buf));
|
||||
swkbdInit(&swkbd, SWKBD_TYPE_NORMAL, 3, -1);
|
||||
swkbdSetHintText(&swkbd, hint.c_str());
|
||||
swkbdInputText(&swkbd, swkbd_buf, sizeof(swkbd_buf));
|
||||
// Echo input
|
||||
std::cout << swkbd_buf << std::endl;
|
||||
// Write input to stringstream
|
||||
std::stringstream out;
|
||||
out << swkbd_buf;
|
||||
return out;
|
||||
}
|
||||
|
||||
void _exit(int code) {
|
||||
exitcode = code;
|
||||
throw exitexc();
|
||||
}
|
17
wrappers/generic/wrapper.hh
Normal file
17
wrappers/generic/wrapper.hh
Normal file
|
@ -0,0 +1,17 @@
|
|||
int _main(int argc, char *argv[]);
|
||||
|
||||
int main(int argc, char *argv[]) {
|
||||
return _main(argc, argv);
|
||||
}
|
||||
|
||||
std::stringstream readkbd(std::string hint) {
|
||||
std::string outstr;
|
||||
std::getline(std::cin, outstr);
|
||||
std::stringstream out;
|
||||
out << outstr;
|
||||
return out;
|
||||
}
|
||||
|
||||
inline void _exit(int code) {
|
||||
exit(code);
|
||||
}
|
Loading…
Add table
Reference in a new issue