Default branch

a08579e555 · [dxvk] Fix clear after late resolve · Updated 2025-03-06 09:54:34 +01:00

Branches

10d106b6ed · [dxvk] Avoid locking built-in latency tracker when calling into presenter · Updated 2025-02-11 14:30:33 +01:00

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10ca8d3ef5 · [d3d11] Ignore explicit flush if there are unresolved render targets · Updated 2025-02-10 22:27:37 +01:00

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e31c84640d · [d3d11] Flush more around non-multisampled render passes · Updated 2025-02-10 22:09:36 +01:00

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ba70ff9b62 · wip dummy window for swapchain composition shenanigans · Updated 2025-02-09 15:43:19 +01:00

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9d328b77cc · [d3d11] Forward DiscardResource calls to backend for images · Updated 2025-02-07 22:50:36 +01:00

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7be4137de1 · [dxvk] Fix potential race conditions w.r.t. swapchain destruction · Updated 2025-02-06 00:56:31 +01:00

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fcb4089bf1 · [dxvk] Work around locale-dependent regex parsing crash · Updated 2025-02-02 20:48:07 +01:00

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031c91249e · [dxvk] Add setupapi as a Windows WSI dependency · Updated 2025-02-02 18:14:32 +01:00

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d61ef79937 · [dxvk] Fix initializing buffers with non-dword sizes · Updated 2025-01-24 22:38:24 +01:00

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efcab862f4 · [d3d11] Implement ID3DLowLatencyDevice · Updated 2025-01-21 15:48:02 +01:00

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9e261acdb8 · [dxvk] Error out on surface creation again · Updated 2025-01-20 17:26:22 +01:00

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ad536cf157 · [dxvk] Add latency tracker based on NV_low_latency2 · Updated 2025-01-19 02:46:24 +01:00

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ee70e07275 · [d3d11] Add config option to disable Nvidia Reflex integration · Updated 2025-01-16 17:47:25 +01:00

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7e8f0706c0 · [d3d9] Improve logging for PS input register indices · Updated 2025-01-13 15:34:29 +01:00

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e42ecbc2dc · [dxbc] Improve code gen for zeroing workgroup memory · Updated 2025-01-11 14:57:08 +01:00

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74307e8e68 · [hud] Add debug label for HUD rendering · Updated 2025-01-08 18:49:09 +01:00

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f90633744d · [dxvk] Add debug regions for deferred clears and render passes · Updated 2025-01-06 23:26:35 +01:00

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24807d8d75 · [dxvk] Always consider env var configuration as active · Updated 2024-12-15 16:50:02 +01:00

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f54964a8b4 · [d3d9] Clip plane compaction · Updated 2024-12-04 18:00:53 +01:00

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d96fa54080 · [d3d9] Use header back buffer limits during validation · Updated 2024-11-28 15:44:27 +01:00

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