Default branch

a08579e555 · [dxvk] Fix clear after late resolve · Updated 2025-03-06 09:54:34 +01:00

Branches

6cd29b5b82 · [d3d11] Don't override app-provided barrier control flags · Updated 2025-03-06 16:38:41 +01:00

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023238e4d1 · [dxvk] Highlight multisampled render passes when debugging · Updated 2025-03-06 09:54:57 +01:00

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b49e1bce10 · [dxvk] Fix synchronization on swapchain tear-down · Updated 2025-03-05 22:07:18 +01:00

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1b39d163e4 · [dxvk] Do not use present fences from EXT_swapchain_maintenance1 · Updated 2025-03-05 19:53:27 +01:00

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8e33d3d97f · [dxvk] Be more conservative with CS data alignment · Updated 2025-03-05 12:53:58 +01:00

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7f9a8a4c81 · [dxvk] Enable sparse binding features if supported · Updated 2025-03-04 21:49:51 +01:00

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b5f23d86f4 · [d3d11] Implement ID3D11On12Device1 · Updated 2025-03-02 18:37:14 +01:00

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58d5a59a6c · [dxvk] Use granular image access tracking in copyImageHw · Updated 2025-03-02 13:36:37 +01:00

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96c1e0cc3b · [dxbc] Promote matrix-like icb to constant vector · Updated 2025-02-27 17:04:37 +01:00

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f1f9ae979d · [util] Enable compute UAV barriers for Watch Dogs 2 · Updated 2025-02-26 22:51:51 +01:00

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6d2aa070cd · [dxvk] Enable uniformBufferStandardLayout feature · Updated 2025-02-26 01:14:39 +01:00

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d4033e38e0 · [d3d9] Use sfence before submitting command list · Updated 2025-02-25 00:00:02 +01:00

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613de7a856 · add super spammy memory debug logging · Updated 2025-02-24 15:58:23 +01:00

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49526c77c0 · [d3d11] Remove d3d11.dcSingleUseMode option · Updated 2025-02-23 18:58:32 +01:00

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c9ffa30638 · [dxvk] Move draw and dispatch stat counters back to the context · Updated 2025-02-23 12:07:41 +01:00

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5490c64398 · [d3d11] Skip unnecessary iterations when binding graphics UAVs · Updated 2025-02-20 18:51:53 +01:00

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73fccba1f5 · [dxvk] Add debug region for barrier control · Updated 2025-02-18 15:38:11 +01:00

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3453732bba · [dxvk] Fix clear optimization edge case with multi-planar images · Updated 2025-02-12 21:42:27 +01:00

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0835b6d247 · [dxvk] Don't create GPL pipeline if we need to patch the vertex shader · Updated 2025-02-12 13:00:25 +01:00

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c5a3aa73a0 · [util] Enable dummy composition swap chain for an upcoming game · Updated 2025-02-12 01:36:10 +01:00

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