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[d3d11] Store SoTarget buffer as a private ref
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1 changed files with 2 additions and 2 deletions
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@ -275,8 +275,8 @@ namespace dxvk {
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* Stores stream output buffers with offset.
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*/
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struct D3D11ContextSoTarget {
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Com<D3D11Buffer> buffer = nullptr;
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UINT offset = 0;
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Com<D3D11Buffer, false> buffer = nullptr;
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UINT offset = 0;
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};
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struct D3D11ContextStateSO {
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