WinterSnowfall
110257b119
[d3d8/9] Enforce SM1 when in D3D8 compatibility mode
2025-03-06 19:09:04 +02:00
WinterSnowfall
ad0920fe1e
[d3d9] Relax SM2 minor version checks on shader creation
2025-01-26 20:02:45 +01:00
Philip Rebohle
0f9245ff33
[d3d9,d3d11] Remove numBackBuffers option
...
Useless.
2025-01-16 11:38:39 +01:00
Philip Rebohle
d7bd3cd58e
[d3d9] Remove d3d9.enableDialogMode option
2024-11-25 11:54:55 +01:00
Robin Kertels
62970d24c3
[d3d9] Enable strict float emulation by default on new Nvidia drivers
2024-11-07 17:34:45 +01:00
Philip Rebohle
1e5b78e8ea
[d3d9] Enable longMad behaviour by default
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And remove the respective config option.
2024-08-14 22:15:50 +02:00
Blisto91
6308266a0f
[d3d9] Default to Strict floatEmulation for amdvlk 2024.Q3.1
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The AMD Linux open source driver now optimizes for the Strict floatEmulation path.
2024-08-13 17:18:34 +02:00
WinterSnowfall
5ae3cfe402
[d3d9] Fix DF Formats selection logic
2024-07-05 00:43:09 -07:00
WinterSnowfall
b03de97f1b
[d3d9] Expose support for D16_LOCKABLE only on AMD
2024-07-05 00:43:09 -07:00
WinterSnowfall
18035820de
[d3d9] Remove vestigial D32 support
2024-07-05 00:43:09 -07:00
Philip Rebohle
86f04a2da3
Revert "[util] Consolidate maxFrameRate options"
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This reverts commit 1811f4b995
.
The D3D12 Beyond Good and Evil remaster uses the same exe name as the
original D3D9 game, so it turns out the separation was useful after all.
2024-06-26 00:42:31 +02:00
Jeff
3e5eb1660f
[d3d8] Implement Dref scaling and fixed-function depth textures ( #3565 )
2024-06-14 12:10:49 +02:00
Philip Rebohle
1811f4b995
[util] Consolidate maxFrameRate options
2024-06-11 15:45:17 +02:00
WinterSnowfall
a1ce690c5c
[d3d9] Determine DF format support in the options parser
2024-05-23 16:37:09 +02:00
WinterSnowfall
07d007c642
[d3d9] Use customVendorId to determine the options vendorId
2024-05-23 16:37:09 +02:00
Danylo Piliaiev
58d8ea2d31
[d3d11,d3d9,util] Add a config option for reproducible VK output
...
It ensures that for the same D3D commands the output VK commands
don't change between runs.
Useful for comparative benchmarking, can negatively affect performance.
Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
2024-05-23 15:20:28 +02:00
Philip Rebohle
3420cd78ac
[dxvk] Use new Version helper to deal with driver version numbers
2024-05-20 18:30:36 +02:00
Robin Kertels
0841f5faf4
[d3d9] Implement config option to disable rejecting reset
2024-01-26 18:11:25 +00:00
Georg Lehmann
549bd86f03
[d3d9] use strict float emulation for nvk
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nvk supports nir_op_fmulz/ffmaz
2023-08-06 11:01:03 +01:00
Lilium
3fce9886f5
[d3d9] implement 'clampNegativeLodBias' as a conf option
2023-06-14 20:22:27 +01:00
Lilium
5d134b877a
[d3d9] implement 'samplerLodBias' as a conf option
2023-06-14 20:22:27 +01:00
Robin Kertels
52ac271acb
[d3d9] Reject Reset if there's any remaining DEFAULT resources
2023-06-13 14:15:18 +01:00
Robin Kertels
5fd025c513
[d3d9] Rename apitraceMode
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It's not just used for apitrace and the new name
is more consistent with the D3D11 equivalent option.
2023-06-11 16:57:17 +01:00
Robin Kertels
d9d6316609
[d3d9] Remove allowDiscard hack
2023-06-11 16:57:17 +01:00
Philip Rebohle
ab00591297
[dxvk] Introduce dxvk.tearFree option
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And replace the old frontend-specific options.
2023-06-01 17:48:51 +02:00
Robin Kertels
96e22e7c67
[d3d9+util] Remove a bunch of redundant config options
2023-05-06 14:16:54 +01:00
Robin Kertels
b4366db398
[d3d9] Implement rudimentary device loss
2023-05-03 13:04:00 +01:00
Philip Rebohle
0342a25e61
[d3d9,dxso] Add d3d9.forceSampleRateShading option
2023-01-09 18:35:02 +01:00
Philip Rebohle
494e01b353
[d3d9] Avoid querying environment variables on shader creation
2022-10-24 18:01:48 +02:00
Georg Lehmann
6188ffa23a
[d3d9] Add a config option for D24 -> D32
2022-09-26 21:39:51 +01:00
Philip Rebohle
a695644fea
[d3d9] Remove alphaTestWiggleRoom option
2022-08-18 00:10:39 +02:00
Robin Kertels
46cb05ce45
[d3d9+util] Always ignore D3DLOCK_DONOTWAIT
...
We only ever stall when locking a texture that was
previously used with GetRenderTargetData or
GetFrontBufferData. Games are known to break
if locking those textures doesn't succeed.
2022-08-12 14:18:13 +01:00
Joshua Ashton
8c9601b4cd
[d3d9] Remove generalHazards option
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Move everything into MarkRenderHazard.
We are doing a big bump for driver support anyway, no reason to keep this around. Old drivers can take the perf penalty.
2022-08-06 01:33:30 +01:00
Robin Kertels
ea76bfd019
[d3d9] Unmap unused resources
2022-07-29 13:14:33 +01:00
Robin Kertels
45c1d7911e
[d3d9] Remove evictManagedOnUnlock
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This is annoying to maintain and hopefully won't be necessary anymore.
2022-07-29 13:14:33 +01:00
Philip Rebohle
223a4fd186
[d3d9] Always assume RADV has fast mulz support
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All supported Mesa version support this.
2022-07-14 21:21:34 +02:00
Philip Rebohle
131af0d677
[dxvk] Replace VK_KHR_driver_properties with core feature
2022-07-14 21:21:34 +02:00
Georg Lehmann
913129d3b6
[d3d9] Add an config option to disable non seamless cube maps.
2022-07-07 14:18:49 +01:00
Robin Kertels
9302d33ac7
[d3d9+util] Enable invariant position by default
2022-04-18 12:40:46 +01:00
Robin Kertels
cf4c5c3422
[d3d9] Add option to disable direct buffer mapping
2022-02-20 03:30:03 +00:00
Georg Lehmann
4e6db51230
[d3d9] Fix float emulation detection.
...
ffs
2022-01-21 16:08:00 +01:00
Georg Lehmann
14df2f7251
[d3d9] Enable strict float emulation by default for new radv.
2022-01-20 23:47:41 +00:00
Robin Kertels
6c17b8801c
[d3d9] Add strict option to float emulation setting
2021-12-05 16:49:19 +00:00
Robin Kertels
7f89fe1406
[d3d9+utils] Remove swvp hack
2021-10-15 10:54:18 +01:00
Philip Rebohle
4f5f85925b
[d3d9] Add frame rate limiter and d3d9.maxFrameRate option
2021-06-12 13:50:08 +02:00
Robin Kertels
2ba433bbd8
[d3d9+util] Remove option to disable implicit discard
2021-04-22 17:44:58 +01:00
Robin Kertels
d17f62902d
[d3d9+util] Remove AllowLockFlagReadonly option
2021-03-22 17:43:07 +00:00
Joshua Ashton
6bb271b299
[d3d9] Cleanup options code
2021-02-27 20:35:37 +00:00
Joshua Ashton
e8fc7ea23a
[d3d9] Add d3d9.allowImplicitDiscard option
2021-02-27 20:08:57 +00:00
Joshua Ashton
50d223e614
[d3d9] Add option to use device local memory for constant buffers
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Useful for testing performance.
2021-02-27 19:29:52 +00:00