.. |
shaders
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[d3d9] Implement converter for W11V11U10
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2022-11-06 02:55:29 +00:00 |
d3d9.def
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9.sym
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9_adapter.cpp
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[d3d8/9] Use numeric_limits globally
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2025-02-20 00:01:10 +01:00 |
d3d9_adapter.h
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[d3d9] Return a pointer in GetUnsupportedFormatInfo
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2021-08-23 17:38:50 +01:00 |
d3d9_annotation.cpp
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[dxvk] Add debug region stack
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2025-01-09 16:25:46 +01:00 |
d3d9_annotation.h
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[d3d9,dxvk,util] Actually use dxvk::mutex
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2023-03-01 13:03:43 +01:00 |
d3d9_bridge.cpp
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[d3d8] Use D3D8 compatibilty mode to set HUD API level
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2025-02-02 10:47:32 +01:00 |
d3d9_bridge.h
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[d3d8] Use D3D8 compatibilty mode to set HUD API level
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2025-02-02 10:47:32 +01:00 |
d3d9_buffer.cpp
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_buffer.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_caps.h
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[dxso+d3d9] Clean up texture slots
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2021-11-30 01:57:22 +00:00 |
d3d9_common_buffer.cpp
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[d3d9] Add additional ValidateBufferProperties validations
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2024-11-02 18:07:33 +01:00 |
d3d9_common_buffer.h
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[dxvk] Rename various storage-related functions
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2024-10-18 12:42:33 +02:00 |
d3d9_common_texture.cpp
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[d3d9] Expand NormalizeTextureProperties validations
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2024-11-23 16:58:25 +01:00 |
d3d9_common_texture.h
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[d3d8/9] Use numeric_limits globally
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2025-02-20 00:01:10 +01:00 |
d3d9_constant_buffer.cpp
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[d3d9] Set debug names for internal buffers
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2025-01-09 16:25:46 +01:00 |
d3d9_constant_buffer.h
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[dxvk] Remove DxvkBufferAllocation
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2024-09-26 17:37:50 +02:00 |
d3d9_constant_layout.h
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[d3d9+dxso] Switch constant buffer order
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2021-10-15 10:54:18 +01:00 |
d3d9_constant_set.h
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[d3d9] Use generic constant buffers for SWVP
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2022-07-14 15:55:08 +02:00 |
d3d9_cursor.cpp
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[d3d9] Update software cursor position using SetCursorPosition
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2025-02-08 22:28:48 +01:00 |
d3d9_cursor.h
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[d3d9] Update software cursor position using SetCursorPosition
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2025-02-08 22:28:48 +01:00 |
d3d9_device.cpp
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[dxvk] Add method to retrieve resource debug names
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2025-02-25 00:17:31 +01:00 |
d3d9_device.h
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[d3d9] Slightly clean up sampler slot handling
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2025-02-21 13:25:23 +01:00 |
d3d9_device_child.h
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[d3d8/9] Prevent device child ref underruns on release
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2025-02-20 00:01:10 +01:00 |
d3d9_fixed_function.cpp
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[d3d8/9] Use numeric_limits globally
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2025-02-20 00:01:10 +01:00 |
d3d9_fixed_function.h
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[d3d9] Add HUD item for FF shaders
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2024-09-17 18:30:27 +02:00 |
d3d9_format.cpp
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[d3d9] Improve the naming of GetFormatBlockSize helper
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2024-10-27 12:36:33 +01:00 |
d3d9_format.h
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[d3d9] Validate supported formats in D3D9Surface::GetDC
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2024-12-04 13:06:28 +01:00 |
d3d9_format_helpers.cpp
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[d3d9] Properly destroy format conversion set and pipeline layouts
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2024-11-03 12:41:35 +01:00 |
d3d9_format_helpers.h
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[d3d9] Remove format conversion context
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2024-10-24 12:30:54 +02:00 |
d3d9_hud.cpp
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[dxvk] Reimplement HUD rendering to use Vulkan directly
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2024-10-04 12:58:55 +02:00 |
d3d9_hud.h
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[dxvk] Reimplement HUD rendering to use Vulkan directly
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2024-10-04 12:58:55 +02:00 |
d3d9_include.h
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[build] Remove declspec UUID annotations
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2024-01-23 15:44:47 +01:00 |
d3d9_initializer.cpp
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[dxvk] Add method to retrieve resource debug names
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2025-02-25 00:17:31 +01:00 |
d3d9_initializer.h
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[d3d9] Remove initializer context
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2024-10-12 10:09:17 +02:00 |
d3d9_interface.cpp
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[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
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2025-01-26 13:56:27 +01:00 |
d3d9_interface.h
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[d3d9] Skip some validations when hDeviceWindow is NULL
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2024-11-07 01:10:05 +01:00 |
d3d9_interfaces.h
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[d3d9] Add GetInstanceExtensions to interop API
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2024-12-09 18:11:46 +01:00 |
d3d9_interop.cpp
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_interop.h
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[d3d9] Add GetInstanceExtensions to interop API
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2024-12-09 18:11:46 +01:00 |
d3d9_main.cpp
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9_mem.cpp
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[d3d9] Route operations on unmappable memory through allocator
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2025-02-17 19:23:15 +01:00 |
d3d9_mem.h
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[d3d9] Route operations on unmappable memory through allocator
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2025-02-17 19:23:15 +01:00 |
d3d9_monitor.cpp
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[d3d9] remove support for the A1/X1R5G5B5 formats
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2023-03-14 13:17:13 +00:00 |
d3d9_monitor.h
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[d3d9] Add helpers for new WSI interface
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2022-08-20 20:27:07 +02:00 |
d3d9_multithread.cpp
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_multithread.h
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[util] Add generic recursive spinlock
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2020-03-15 03:43:04 +01:00 |
d3d9_names.cpp
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_names.h
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |
d3d9_on_12.cpp
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[d3d9] Wait for submission when calling ReturnUnderlyingResource
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2024-03-16 19:11:11 +00:00 |
d3d9_on_12.h
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[d3d9] Stub out D3D9On12 interfaces
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2023-05-24 14:36:45 +01:00 |
d3d9_options.cpp
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[d3d9] Relax SM2 minor version checks on shader creation
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2025-01-26 20:02:45 +01:00 |
d3d9_options.h
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[d3d8/9] Proper (and age accurate) handling of d3d9.shaderModel = 0
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2025-01-26 13:56:27 +01:00 |
d3d9_query.cpp
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[d3d9] Tweak VCache query results
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2024-05-27 19:53:19 +02:00 |
d3d9_query.h
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[dxvk] Rename DxvkGpu{Event,Query} to Dxvk{Event,Query}
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2024-10-13 12:08:35 +02:00 |
d3d9_resource.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_shader.cpp
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[d3d9] Slightly clean up sampler slot handling
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2025-02-21 13:25:23 +01:00 |
d3d9_shader.h
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[d3d9] Don't bind textures if texture type doesnt match
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2024-12-17 14:49:52 +01:00 |
d3d9_shader_validator.cpp
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[d3d8/9] Use shader version macros where applicable
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2025-02-02 18:17:10 +01:00 |
d3d9_shader_validator.h
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[d3d9] Log instruction stream in validator
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2025-01-13 15:38:25 +01:00 |
d3d9_spec_constants.h
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[d3d9] Clip plane compaction
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2024-12-05 06:08:34 +00:00 |
d3d9_state.cpp
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[d3d8/9] Use numeric_limits globally
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2025-02-20 00:01:10 +01:00 |
d3d9_state.h
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[d3d9] Spec-constant out writes to clip distances when disabled
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2024-12-05 06:08:34 +00:00 |
d3d9_stateblock.cpp
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[d3d9] Slightly clean up sampler slot handling
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2025-02-21 13:25:23 +01:00 |
d3d9_stateblock.h
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[d3d9] Fixes for state block specific behavior
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2024-12-04 13:06:28 +01:00 |
d3d9_subresource.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_surface.cpp
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_surface.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_swapchain.cpp
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[dxvk] Add method to retrieve resource debug names
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2025-02-25 00:17:31 +01:00 |
d3d9_swapchain.h
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[d3d8] Use D3D8 compatibilty mode to set HUD API level
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2025-02-02 10:47:32 +01:00 |
d3d9_swvp_emu.cpp
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[d3d9] Don't emit 1-sized vector type in SWVP Emu
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2024-09-20 12:57:11 +02:00 |
d3d9_swvp_emu.h
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[d3d9] Add HUD item for FF shaders
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2024-09-17 18:30:27 +02:00 |
d3d9_texture.cpp
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_texture.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_util.cpp
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[d3d9] Optimize sampler state decoding
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2024-09-28 20:21:06 +02:00 |
d3d9_util.h
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[d3d9] Slightly clean up sampler slot handling
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2025-02-21 13:25:23 +01:00 |
d3d9_vertex_declaration.cpp
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[d3d9] Optimize late buffer uploads
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2024-09-22 22:53:55 +02:00 |
d3d9_vertex_declaration.h
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[d3d9] Optimize late buffer uploads
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2024-09-22 22:53:55 +02:00 |
d3d9_volume.cpp
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_volume.h
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[d3d9] Set priority only for D3DPOOL_MANAGED/DEFAULT resources
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2025-02-17 15:11:05 +01:00 |
d3d9_window.cpp
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[d3d9] Implement rudimentary device loss
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2023-05-03 13:04:00 +01:00 |
d3d9_window.h
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[d3d9] Move window proc handling code to own file
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2022-08-14 17:18:10 +00:00 |
meson.build
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[d3d9] Refactor the D3D9ShaderValidator implementation
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2025-01-06 18:55:37 +01:00 |
version.rc
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[d3d9] Implement Direct3D9 Frontend (#1275)
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2019-12-16 04:28:01 +01:00 |