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Remove BMP image support (#15434)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
This commit is contained in:
parent
46f0baff09
commit
11837d4623
11 changed files with 6 additions and 713 deletions
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@ -276,7 +276,7 @@ the clients (see [Translations]). Accepted characters for names are:
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Accepted formats are:
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images: .png, .jpg, .tga, (deprecated:) .bmp
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images: .png, .jpg, .tga
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sounds: .ogg vorbis
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models: .x, .b3d, .obj, (since version 5.10:) .gltf, .glb
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@ -486,9 +486,7 @@ stripping out the file extension:
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* e.g. `foomod_foothing.png`
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* e.g. `foomod_foothing`
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Supported texture formats are PNG (`.png`), JPEG (`.jpg`), Bitmap (`.bmp`)
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and Targa (`.tga`).
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Since better alternatives exist, the latter two may be removed in the future.
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Supported texture formats are PNG (`.png`), JPEG (`.jpg`) and Targa (`.tga`).
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Texture modifiers
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-----------------
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@ -36,119 +36,6 @@
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#include "SIrrCreationParameters.h"
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#include "IrrCompileConfig.h" // for IRRLICHT_API and IRRCALLCONV
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/*! \mainpage Irrlicht Engine 1.9 API documentation
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*
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* <div align="center"><img src="logobig.png" ></div>
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*
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* \section intro Introduction
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*
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* Welcome to the Irrlicht Engine API documentation.
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* Here you'll find any information you'll need to develop applications with
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* the Irrlicht Engine. If you are looking for a tutorial on how to start, you'll
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* find some on the homepage of the Irrlicht Engine at
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* <A HREF="http://irrlicht.sourceforge.net" >irrlicht.sourceforge.net</A>
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* or inside the SDK in the examples directory.
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*
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* The Irrlicht Engine is intended to be an easy-to-use 3d engine, so
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* this documentation is an important part of it. If you have any questions or
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* suggestions, just send a email to the author of the engine, Nikolaus Gebhardt
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* (niko (at) irrlicht3d.org).
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*
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*
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* \section links Links
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*
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* <A HREF="namespaces.html">Namespaces</A>: A very good place to start reading
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* the documentation.<BR>
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* <A HREF="annotated.html">Class list</A>: List of all classes with descriptions.<BR>
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* <A HREF="functions.html">Class members</A>: Good place to find forgotten features.<BR>
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*
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* \section irrexample Short example
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*
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* A simple application, starting up the engine, loading a Quake 2 animated
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* model file and the corresponding texture, animating and displaying it
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* in front of a blue background and placing a user controlable 3d camera
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* would look like the following code. I think this example shows the usage
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* of the engine quite well:
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*
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* \code
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* #include <irrlicht.h>
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* // include a bunch of other stuff...
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*
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* using namespace irr;
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*
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* int main()
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* {
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* // start up the engine
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* IrrlichtDevice *device = createDevice(video::EDT_OPENGL,
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* core::dimension2d<u32>(640,480));
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*
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* video::IVideoDriver* driver = device->getVideoDriver();
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* scene::ISceneManager* scenemgr = device->getSceneManager();
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*
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* device->setWindowCaption(L"Hello World!");
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*
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* // load and show quake2 .md2 model
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* scene::ISceneNode* node = scenemgr->addAnimatedMeshSceneNode(
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* scenemgr->getMesh("quake2model.md2"));
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*
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* // if everything worked, add a texture and disable lighting
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* if (node)
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* {
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* node->setMaterialTexture(0, driver->getTexture("texture.bmp"));
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* node->setMaterialFlag(video::EMF_LIGHTING, false);
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* }
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*
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* // add a first person shooter style user controlled camera
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* scenemgr->addCameraSceneNodeFPS();
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*
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* // draw everything
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* while(device->run() && driver)
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* {
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* driver->beginScene(video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,255));
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* scenemgr->drawAll();
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* driver->endScene();
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* }
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*
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* // delete device
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* device->drop();
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* return 0;
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* }
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* \endcode
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*
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* Irrlicht can load a lot of file formats automatically, see irr::scene::ISceneManager::getMesh()
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* for a detailed list. So if you would like to replace the simple blue screen background by
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* a cool Quake 3 Map, optimized by an octree, just insert this code
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* somewhere before the while loop:
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*
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* \code
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* // add .pk3 archive to the file system
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* device->getFileSystem()->addZipFileArchive("quake3map.pk3");
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*
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* // load .bsp file and show it using an octree
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* scenemgr->addOctreeSceneNode(
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* scenemgr->getMesh("quake3map.bsp"));
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* \endcode
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*
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* As you can see, the engine uses namespaces. Everything in the engine is
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* placed into the namespace 'irr', but there are also 5 sub namespaces.
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* You can find a list of all namespaces with descriptions at the
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* <A HREF="namespaces.html"> namespaces page</A>.
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* This is also a good place to start reading the documentation. If you
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* don't want to write the namespace names all the time, just use all namespaces like
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* this:
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* \code
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* using namespace core;
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* using namespace scene;
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* using namespace video;
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* using namespace io;
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* using namespace gui;
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* \endcode
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*
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* There is a lot more the engine can do, but I hope this gave a short
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* overview over the basic features of the engine. For more examples, please take
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* a look into the examples directory of the SDK.
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*/
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//! Everything in the Irrlicht Engine can be found in this namespace.
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namespace irr
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{
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@ -12,93 +12,6 @@ namespace irr
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namespace video
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{
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//! converts a monochrome bitmap to A1R5G5B5 data
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void CColorConverter::convert1BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, s32 linepad, bool flip)
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{
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if (!in || !out)
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return;
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if (flip)
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out += width * height;
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for (s32 y = 0; y < height; ++y) {
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s32 shift = 7;
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if (flip)
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out -= width;
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for (s32 x = 0; x < width; ++x) {
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out[x] = *in >> shift & 0x01 ? (s16)0xffff : (s16)0x8000;
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if ((--shift) < 0) { // 8 pixel done
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shift = 7;
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++in;
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}
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}
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if (shift != 7) // width did not fill last byte
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++in;
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if (!flip)
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out += width;
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in += linepad;
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}
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}
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//! converts a 4 bit palettized image to A1R5G5B5
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void CColorConverter::convert4BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad, bool flip)
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{
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if (!in || !out || !palette)
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return;
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if (flip)
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out += width * height;
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for (s32 y = 0; y < height; ++y) {
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s32 shift = 4;
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if (flip)
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out -= width;
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for (s32 x = 0; x < width; ++x) {
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out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)((*in >> shift) & 0xf)]);
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if (shift == 0) {
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shift = 4;
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++in;
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} else
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shift = 0;
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}
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if (shift == 0) // odd width
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++in;
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if (!flip)
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out += width;
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in += linepad;
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}
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}
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//! converts a 8 bit palettized image into A1R5G5B5
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void CColorConverter::convert8BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad, bool flip)
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{
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if (!in || !out || !palette)
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return;
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if (flip)
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out += width * height;
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for (s32 y = 0; y < height; ++y) {
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if (flip)
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out -= width; // one line back
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for (s32 x = 0; x < width; ++x) {
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out[x] = X8R8G8B8toA1R5G5B5(palette[(u8)(*in)]);
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++in;
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}
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if (!flip)
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out += width;
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in += linepad;
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}
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}
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//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
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void CColorConverter::convert8BitTo24Bit(const u8 *in, u8 *out, s32 width, s32 height, const u8 *palette, s32 linepad, bool flip)
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{
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@ -15,14 +15,6 @@ namespace video
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class CColorConverter
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{
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public:
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//! converts a monochrome bitmap to A1R5G5B5
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static void convert1BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, s32 linepad = 0, bool flip = false);
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//! converts a 4 bit palettized image to A1R5G5B5
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static void convert4BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad = 0, bool flip = false);
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//! converts a 8 bit palettized image to A1R5G5B5
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static void convert8BitTo16Bit(const u8 *in, s16 *out, s32 width, s32 height, const s32 *palette, s32 linepad = 0, bool flip = false);
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//! converts a 8 bit palettized or non palettized image (A8) into R8G8B8
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static void convert8BitTo24Bit(const u8 *in, u8 *out, s32 width, s32 height, const u8 *palette, s32 linepad = 0, bool flip = false);
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@ -1,402 +0,0 @@
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// Copyright (C) 2002-2012 Nikolaus Gebhardt
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// This file is part of the "Irrlicht Engine".
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// For conditions of distribution and use, see copyright notice in irrlicht.h
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#include "CImageLoaderBMP.h"
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#include "IReadFile.h"
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#include "SColor.h"
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#include "CColorConverter.h"
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#include "CImage.h"
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#include "coreutil.h"
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#include "os.h"
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namespace irr
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{
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namespace video
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{
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//! constructor
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CImageLoaderBMP::CImageLoaderBMP()
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{
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#ifdef _DEBUG
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setDebugName("CImageLoaderBMP");
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#endif
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}
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//! returns true if the file maybe is able to be loaded by this class
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//! based on the file extension (e.g. ".tga")
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bool CImageLoaderBMP::isALoadableFileExtension(const io::path &filename) const
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{
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return core::hasFileExtension(filename, "bmp");
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}
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//! returns true if the file maybe is able to be loaded by this class
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bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile *file) const
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{
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u16 headerID;
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file->read(&headerID, sizeof(u16));
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#ifdef __BIG_ENDIAN__
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headerID = os::Byteswap::byteswap(headerID);
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#endif
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return headerID == 0x4d42;
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}
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// UB-safe overflow check
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static inline bool overflowCheck(const void *base, size_t offset, const void *end)
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{
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auto baseI = reinterpret_cast<uintptr_t>(base),
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endI = reinterpret_cast<uintptr_t>(end);
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return baseI > endI || offset >= (endI - baseI);
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}
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// check whether &p[0] to &p[_off - 1] can be accessed
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#define CHECKP(_off) \
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if ((_off) < 0 || overflowCheck(p, _off, pEnd)) \
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goto exit
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// same for d
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#define CHECKD(_off) \
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if ((_off) < 0 || overflowCheck(d, _off, destEnd)) \
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goto exit
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void CImageLoaderBMP::decompress8BitRLE(u8 *&bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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{
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u8 *p = bmpData;
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const u8 *pEnd = bmpData + size;
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u8 *newBmp = new u8[(width + pitch) * height];
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u8 *d = newBmp;
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const u8 *destEnd = newBmp + (width + pitch) * height;
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s32 line = 0;
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while (p < pEnd && d < destEnd) {
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if (*p == 0) {
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++p;
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CHECKP(1);
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switch (*p) {
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case 0: // end of line
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++p;
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++line;
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d = newBmp + (line * (width + pitch));
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break;
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case 1: // end of bmp
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goto exit;
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case 2:
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++p;
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CHECKP(2);
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d += (u8)*p;
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++p; // delta
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d += ((u8)*p) * (width + pitch);
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++p;
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break;
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default: {
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// absolute mode
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s32 count = (u8)*p;
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++p;
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s32 readAdditional = ((2 - (count % 2)) % 2);
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CHECKP(count);
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CHECKD(count);
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for (s32 i = 0; i < count; ++i) {
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*d = *p;
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++p;
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++d;
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}
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CHECKP(readAdditional);
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for (s32 i = 0; i < readAdditional; ++i)
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++p;
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}
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}
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} else {
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s32 count = (u8)*p;
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++p;
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CHECKP(1);
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u8 color = *p;
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++p;
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CHECKD(count);
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for (s32 i = 0; i < count; ++i) {
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*d = color;
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++d;
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}
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}
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}
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exit:
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delete[] bmpData;
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bmpData = newBmp;
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}
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// how many bytes will be touched given the current state of decompress4BitRLE
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static inline u32 shiftedCount(s32 count, s32 shift)
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{
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_IRR_DEBUG_BREAK_IF(count < 0)
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u32 ret = count / 2;
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if (shift == 0 || count % 2 == 1)
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++ret;
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return ret;
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}
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void CImageLoaderBMP::decompress4BitRLE(u8 *&bmpData, s32 size, s32 width, s32 height, s32 pitch) const
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{
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const s32 lineWidth = (width + 1) / 2 + pitch;
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u8 *p = bmpData;
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const u8 *pEnd = bmpData + size;
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u8 *newBmp = new u8[lineWidth * height];
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u8 *d = newBmp;
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const u8 *destEnd = newBmp + lineWidth * height;
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s32 line = 0;
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s32 shift = 4;
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while (p < pEnd && d < destEnd) {
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if (*p == 0) {
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++p;
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CHECKP(1);
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switch (*p) {
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case 0: // end of line
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++p;
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++line;
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d = newBmp + (line * lineWidth);
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shift = 4;
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break;
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case 1: // end of bmp
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goto exit;
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case 2: {
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++p;
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CHECKP(2);
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s32 x = (u8)*p;
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++p;
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s32 y = (u8)*p;
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++p;
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d += x / 2 + y * lineWidth;
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shift = x % 2 == 0 ? 4 : 0;
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} break;
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default: {
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// absolute mode
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s32 count = (u8)*p;
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++p;
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s32 readAdditional = ((2 - ((count) % 2)) % 2);
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s32 readShift = 4;
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CHECKP(shiftedCount(count, readShift));
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CHECKD(shiftedCount(count, shift));
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for (s32 i = 0; i < count; ++i) {
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s32 color = (((u8)*p) >> readShift) & 0x0f;
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readShift -= 4;
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if (readShift < 0) {
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++*p; // <- bug?
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readShift = 4;
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}
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u8 mask = 0x0f << shift;
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*d = (*d & (~mask)) | ((color << shift) & mask);
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shift -= 4;
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if (shift < 0) {
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shift = 4;
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++d;
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}
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}
|
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|
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CHECKP(readAdditional);
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for (s32 i = 0; i < readAdditional; ++i)
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++p;
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||||
}
|
||||
}
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} else {
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s32 count = (u8)*p;
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++p;
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CHECKP(1);
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s32 color1 = (u8)*p;
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color1 = color1 & 0x0f;
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s32 color2 = (u8)*p;
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color2 = (color2 >> 4) & 0x0f;
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++p;
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CHECKD(shiftedCount(count, shift));
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for (s32 i = 0; i < count; ++i) {
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u8 mask = 0x0f << shift;
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u8 toSet = (shift == 0 ? color1 : color2) << shift;
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*d = (*d & (~mask)) | (toSet & mask);
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||||
|
||||
shift -= 4;
|
||||
if (shift < 0) {
|
||||
shift = 4;
|
||||
++d;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
exit:
|
||||
delete[] bmpData;
|
||||
bmpData = newBmp;
|
||||
}
|
||||
|
||||
#undef CHECKOFF
|
||||
#undef CHECKP
|
||||
#undef CHECKD
|
||||
|
||||
//! creates a surface from the file
|
||||
IImage *CImageLoaderBMP::loadImage(io::IReadFile *file) const
|
||||
{
|
||||
SBMPHeader header;
|
||||
|
||||
file->read(&header, sizeof(header));
|
||||
|
||||
#ifdef __BIG_ENDIAN__
|
||||
header.Id = os::Byteswap::byteswap(header.Id);
|
||||
header.FileSize = os::Byteswap::byteswap(header.FileSize);
|
||||
header.BitmapDataOffset = os::Byteswap::byteswap(header.BitmapDataOffset);
|
||||
header.BitmapHeaderSize = os::Byteswap::byteswap(header.BitmapHeaderSize);
|
||||
header.Width = os::Byteswap::byteswap(header.Width);
|
||||
header.Height = os::Byteswap::byteswap(header.Height);
|
||||
header.Planes = os::Byteswap::byteswap(header.Planes);
|
||||
header.BPP = os::Byteswap::byteswap(header.BPP);
|
||||
header.Compression = os::Byteswap::byteswap(header.Compression);
|
||||
header.BitmapDataSize = os::Byteswap::byteswap(header.BitmapDataSize);
|
||||
header.PixelPerMeterX = os::Byteswap::byteswap(header.PixelPerMeterX);
|
||||
header.PixelPerMeterY = os::Byteswap::byteswap(header.PixelPerMeterY);
|
||||
header.Colors = os::Byteswap::byteswap(header.Colors);
|
||||
header.ImportantColors = os::Byteswap::byteswap(header.ImportantColors);
|
||||
#endif
|
||||
|
||||
s32 pitch = 0;
|
||||
|
||||
//! return if the header is false
|
||||
|
||||
if (header.Id != 0x4d42)
|
||||
return 0;
|
||||
|
||||
if (header.Compression > 2) { // we'll only handle RLE-Compression
|
||||
os::Printer::log("Compression mode not supported.", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (header.BPP > 32 || !checkImageDimensions(header.Width, header.Height)) {
|
||||
os::Printer::log("Rejecting BMP with unreasonable size or BPP.", ELL_ERROR);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// adjust bitmap data size to dword boundary
|
||||
header.BitmapDataSize += (4 - (header.BitmapDataSize % 4)) % 4;
|
||||
|
||||
// read palette
|
||||
|
||||
long pos = file->getPos();
|
||||
constexpr s32 paletteAllocSize = 256;
|
||||
s32 paletteSize = (header.BitmapDataOffset - pos) / 4;
|
||||
paletteSize = core::clamp(paletteSize, 0, paletteAllocSize);
|
||||
|
||||
s32 *paletteData = 0;
|
||||
if (paletteSize) {
|
||||
// always allocate an 8-bit palette to ensure enough space
|
||||
paletteData = new s32[paletteAllocSize];
|
||||
memset(paletteData, 0, paletteAllocSize * sizeof(s32));
|
||||
file->read(paletteData, paletteSize * sizeof(s32));
|
||||
#ifdef __BIG_ENDIAN__
|
||||
for (s32 i = 0; i < paletteSize; ++i)
|
||||
paletteData[i] = os::Byteswap::byteswap(paletteData[i]);
|
||||
#endif
|
||||
}
|
||||
|
||||
// read image data
|
||||
|
||||
if (!header.BitmapDataSize) {
|
||||
// okay, lets guess the size
|
||||
// some tools simply don't set it
|
||||
header.BitmapDataSize = static_cast<u32>(file->getSize()) - header.BitmapDataOffset;
|
||||
}
|
||||
|
||||
file->seek(header.BitmapDataOffset);
|
||||
|
||||
s32 widthInBytes;
|
||||
{
|
||||
f32 t = (header.Width) * (header.BPP / 8.0f);
|
||||
widthInBytes = (s32)t;
|
||||
t -= widthInBytes;
|
||||
if (t != 0.0f)
|
||||
++widthInBytes;
|
||||
}
|
||||
|
||||
const s32 lineSize = widthInBytes + ((4 - (widthInBytes % 4))) % 4;
|
||||
pitch = lineSize - widthInBytes;
|
||||
|
||||
u8 *bmpData = new u8[header.BitmapDataSize];
|
||||
file->read(bmpData, header.BitmapDataSize);
|
||||
|
||||
// decompress data if needed
|
||||
switch (header.Compression) {
|
||||
case 1: // 8 bit rle
|
||||
decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||
header.BitmapDataSize = (header.Width + pitch) * header.Height;
|
||||
break;
|
||||
case 2: // 4 bit rle
|
||||
decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
|
||||
header.BitmapDataSize = ((header.Width + 1) / 2 + pitch) * header.Height;
|
||||
break;
|
||||
}
|
||||
|
||||
if (header.BitmapDataSize < lineSize * header.Height) {
|
||||
os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
|
||||
|
||||
delete[] paletteData;
|
||||
delete[] bmpData;
|
||||
return 0;
|
||||
}
|
||||
|
||||
// create surface
|
||||
core::dimension2d<u32> dim;
|
||||
dim.Width = header.Width;
|
||||
dim.Height = header.Height;
|
||||
|
||||
IImage *image = 0;
|
||||
switch (header.BPP) {
|
||||
case 1:
|
||||
image = new CImage(ECF_A1R5G5B5, dim);
|
||||
if (image)
|
||||
CColorConverter::convert1BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, pitch, true);
|
||||
break;
|
||||
case 4:
|
||||
image = new CImage(ECF_A1R5G5B5, dim);
|
||||
if (image)
|
||||
CColorConverter::convert4BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, paletteData, pitch, true);
|
||||
break;
|
||||
case 8:
|
||||
image = new CImage(ECF_A1R5G5B5, dim);
|
||||
if (image)
|
||||
CColorConverter::convert8BitTo16Bit(bmpData, (s16 *)image->getData(), header.Width, header.Height, paletteData, pitch, true);
|
||||
break;
|
||||
case 16:
|
||||
image = new CImage(ECF_A1R5G5B5, dim);
|
||||
if (image)
|
||||
CColorConverter::convert16BitTo16Bit((s16 *)bmpData, (s16 *)image->getData(), header.Width, header.Height, pitch, true);
|
||||
break;
|
||||
case 24:
|
||||
image = new CImage(ECF_R8G8B8, dim);
|
||||
if (image)
|
||||
CColorConverter::convert24BitTo24Bit(bmpData, (u8 *)image->getData(), header.Width, header.Height, pitch, true, true);
|
||||
break;
|
||||
case 32: // thx to Reinhard Ostermeier
|
||||
image = new CImage(ECF_A8R8G8B8, dim);
|
||||
if (image)
|
||||
CColorConverter::convert32BitTo32Bit((s32 *)bmpData, (s32 *)image->getData(), header.Width, header.Height, pitch, true);
|
||||
break;
|
||||
};
|
||||
|
||||
// clean up
|
||||
|
||||
delete[] paletteData;
|
||||
delete[] bmpData;
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
//! creates a loader which is able to load windows bitmaps
|
||||
IImageLoader *createImageLoaderBMP()
|
||||
{
|
||||
return new CImageLoaderBMP;
|
||||
}
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
|
@ -1,81 +0,0 @@
|
|||
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IImageLoader.h"
|
||||
|
||||
namespace irr
|
||||
{
|
||||
namespace video
|
||||
{
|
||||
|
||||
// byte-align structures
|
||||
#include "irrpack.h"
|
||||
|
||||
struct SBMPHeader
|
||||
{
|
||||
u16 Id; // BM - Windows 3.1x, 95, NT, 98, 2000, ME, XP
|
||||
// BA - OS/2 Bitmap Array
|
||||
// CI - OS/2 Color Icon
|
||||
// CP - OS/2 Color Pointer
|
||||
// IC - OS/2 Icon
|
||||
// PT - OS/2 Pointer
|
||||
u32 FileSize;
|
||||
u32 Reserved;
|
||||
u32 BitmapDataOffset;
|
||||
u32 BitmapHeaderSize; // should be 28h for windows bitmaps or
|
||||
// 0Ch for OS/2 1.x or F0h for OS/2 2.x
|
||||
u32 Width;
|
||||
u32 Height;
|
||||
u16 Planes;
|
||||
u16 BPP; // 1: Monochrome bitmap
|
||||
// 4: 16 color bitmap
|
||||
// 8: 256 color bitmap
|
||||
// 16: 16bit (high color) bitmap
|
||||
// 24: 24bit (true color) bitmap
|
||||
// 32: 32bit (true color) bitmap
|
||||
|
||||
u32 Compression; // 0: none (Also identified by BI_RGB)
|
||||
// 1: RLE 8-bit / pixel (Also identified by BI_RLE4)
|
||||
// 2: RLE 4-bit / pixel (Also identified by BI_RLE8)
|
||||
// 3: Bitfields (Also identified by BI_BITFIELDS)
|
||||
|
||||
u32 BitmapDataSize; // Size of the bitmap data in bytes. This number must be rounded to the next 4 byte boundary.
|
||||
u32 PixelPerMeterX;
|
||||
u32 PixelPerMeterY;
|
||||
u32 Colors;
|
||||
u32 ImportantColors;
|
||||
} PACK_STRUCT;
|
||||
|
||||
// Default alignment
|
||||
#include "irrunpack.h"
|
||||
|
||||
/*!
|
||||
Surface Loader for Windows bitmaps
|
||||
*/
|
||||
class CImageLoaderBMP : public IImageLoader
|
||||
{
|
||||
public:
|
||||
//! constructor
|
||||
CImageLoaderBMP();
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".tga")
|
||||
bool isALoadableFileExtension(const io::path &filename) const override;
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
bool isALoadableFileFormat(io::IReadFile *file) const override;
|
||||
|
||||
//! creates a surface from the file
|
||||
IImage *loadImage(io::IReadFile *file) const override;
|
||||
|
||||
private:
|
||||
void decompress8BitRLE(u8 *&BmpData, s32 size, s32 width, s32 height, s32 pitch) const;
|
||||
|
||||
void decompress4BitRLE(u8 *&BmpData, s32 size, s32 width, s32 height, s32 pitch) const;
|
||||
};
|
||||
|
||||
} // end namespace video
|
||||
} // end namespace irr
|
|
@ -370,7 +370,6 @@ endif()
|
|||
set(IRRIMAGEOBJ
|
||||
CColorConverter.cpp
|
||||
CImage.cpp
|
||||
CImageLoaderBMP.cpp
|
||||
CImageLoaderJPG.cpp
|
||||
CImageLoaderPNG.cpp
|
||||
CImageLoaderTGA.cpp
|
||||
|
|
|
@ -22,9 +22,6 @@ namespace irr
|
|||
namespace video
|
||||
{
|
||||
|
||||
//! creates a loader which is able to load windows bitmaps
|
||||
IImageLoader *createImageLoaderBMP();
|
||||
|
||||
//! creates a loader which is able to load jpeg images
|
||||
IImageLoader *createImageLoaderJPG();
|
||||
|
||||
|
@ -93,7 +90,6 @@ CNullDriver::CNullDriver(io::IFileSystem *io, const core::dimension2d<u32> &scre
|
|||
SurfaceLoader.push_back(video::createImageLoaderTGA());
|
||||
SurfaceLoader.push_back(video::createImageLoaderPNG());
|
||||
SurfaceLoader.push_back(video::createImageLoaderJPG());
|
||||
SurfaceLoader.push_back(video::createImageLoaderBMP());
|
||||
|
||||
SurfaceWriter.push_back(video::createImageWriterJPG());
|
||||
SurfaceWriter.push_back(video::createImageWriterPNG());
|
||||
|
|
|
@ -765,7 +765,7 @@ bool Client::loadMedia(const std::string &data, const std::string &filename,
|
|||
std::string name;
|
||||
|
||||
const char *image_ext[] = {
|
||||
".png", ".jpg", ".bmp", ".tga",
|
||||
".png", ".jpg", ".tga",
|
||||
NULL
|
||||
};
|
||||
name = removeStringEnd(filename, image_ext);
|
||||
|
|
|
@ -22,10 +22,8 @@ void clearTextureNameCache()
|
|||
// If failed, return "".
|
||||
std::string getImagePath(std::string_view path)
|
||||
{
|
||||
// A NULL-ended list of possible image extensions
|
||||
// (In newer C++ versions a fixed size array and ranges::subrange could be used
|
||||
// or just modernise removeStringEnd.)
|
||||
static const char *extensions[] = {".png", ".jpg", ".bmp", ".tga", nullptr};
|
||||
// possible image extensions
|
||||
static const char *extensions[] = {".png", ".jpg", ".tga", nullptr};
|
||||
|
||||
// Remove present extension
|
||||
std::string_view stripped_path = removeStringEnd(path, extensions);
|
||||
|
|
|
@ -2521,7 +2521,7 @@ bool Server::addMediaFile(const std::string &filename,
|
|||
}
|
||||
// If name is not in a supported format, ignore it
|
||||
const char *supported_ext[] = {
|
||||
".png", ".jpg", ".bmp", ".tga",
|
||||
".png", ".jpg", ".tga",
|
||||
".ogg",
|
||||
".x", ".b3d", ".obj", ".gltf", ".glb",
|
||||
// Translation file formats
|
||||
|
@ -2547,13 +2547,6 @@ bool Server::addMediaFile(const std::string &filename,
|
|||
return false;
|
||||
}
|
||||
|
||||
const char *deprecated_ext[] = { ".bmp", nullptr };
|
||||
if (!removeStringEnd(filename, deprecated_ext).empty())
|
||||
{
|
||||
warningstream << "Media file \"" << filename << "\" is using a"
|
||||
" deprecated format and will stop working in the future." << std::endl;
|
||||
}
|
||||
|
||||
SHA1 sha1;
|
||||
sha1.addBytes(filedata);
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue