Fix some setting descriptions

This commit is contained in:
sfan5 2025-02-09 13:15:58 +01:00
parent 045951b23c
commit 2515a40fff

View file

@ -538,8 +538,8 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
# Requires: enable_dynamic_shadows, opengl
shadow_filters (Shadow filter quality) enum 1 0,1,2
# Enable colored shadows.
# On true translucent nodes cast colored shadows. This is expensive.
# Enable colored shadows for transculent nodes.
# This is expensive.
#
# Requires: enable_dynamic_shadows, opengl
shadow_map_color (Colored shadows) bool false
@ -760,8 +760,8 @@ enable_local_map_saving (Saving map received from server) bool false
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string https://servers.luanti.org
# If enabled, account registration is separate from login in the UI.
# If disabled, new accounts will be registered automatically when logging in.
# If enabled, server account registration is separate from login in the UI.
# If disabled, connecting to a server will automatically register a new account.
enable_split_login_register (Enable split login/register) bool true
# URL to JSON file which provides information about the newest Luanti release.
@ -771,7 +771,7 @@ update_information_url (Update information URL) string https://www.luanti.org/re
[*Server]
# Name of the player.
# When running a server, clients connecting with this name are admins.
# When running a server, a client connecting with this name is admin.
# When starting from the main menu, this is overridden.
name (Admin name) string
@ -837,7 +837,8 @@ remote_media (Remote media) string
# Enable/disable running an IPv6 server.
# Ignored if bind_address is set.
# Needs enable_ipv6 to be enabled.
#
# Requires: enable_ipv6
ipv6_server (IPv6 server) bool false
[*Server Security]
@ -1881,8 +1882,8 @@ texture_min_size (Base texture size) int 64 1 32768
client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
# Decide the color depth of the texture used for the post-processing pipeline.
# Reducing this can improve performance, but might cause some effects (e.g. bloom)
# to not work.
# Reducing this can improve performance, but some effects (e.g. debanding)
# require more than 8 bits to work.
#
# Requires: enable_post_processing
post_processing_texture_bits (Color depth for post-processing texture) enum 16 8,10,16
@ -1893,10 +1894,9 @@ post_processing_texture_bits (Color depth for post-processing texture) enum 16 8
# Requires: enable_dynamic_shadows, opengl
shadow_poisson_filter (Poisson filtering) bool true
# Spread a complete update of shadow map over given number of frames.
# Spread a complete update of the shadow map over a given number of frames.
# Higher values might make shadows laggy, lower values
# will consume more resources.
# Minimum value: 1; maximum value: 16
#
# Requires: enable_dynamic_shadows, opengl
shadow_update_frames (Map shadows update frames) int 16 1 32