d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTextureFromResourceA.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
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1 changed files with 25 additions and 4 deletions
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@ -674,11 +674,32 @@ HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE mo
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if (!device)
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return E_INVALIDARG;
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hr = load_resourceA(module, resource, &buffer, &size);
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if (FAILED(hr))
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return hr;
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if (pump)
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{
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ID3DX10DataProcessor *processor;
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ID3DX10DataLoader *loader;
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return D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult);
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if (FAILED((hr = D3DX10CreateAsyncResourceLoaderA(module, resource, &loader))))
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return hr;
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if (FAILED((hr = D3DX10CreateAsyncTextureProcessor(device, load_info, &processor))))
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{
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ID3DX10DataLoader_Destroy(loader);
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return hr;
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}
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if (FAILED((hr = ID3DX10ThreadPump_AddWorkItem(pump, loader, processor, hresult, (void **)texture))))
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{
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ID3DX10DataLoader_Destroy(loader);
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ID3DX10DataProcessor_Destroy(processor);
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}
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return hr;
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}
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if (FAILED((hr = load_resourceA(module, resource, &buffer, &size))))
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return hr;
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hr = create_texture(device, buffer, size, load_info, texture);
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if (hresult)
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*hresult = hr;
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return hr;
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}
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HRESULT WINAPI D3DX10CreateTextureFromResourceW(ID3D10Device *device, HMODULE module, const WCHAR *resource,
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