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d3dx10: Add support for ID3DX10ThreadPump parameter in D3DX10CreateTextureFromResourceA.

Signed-off-by: Piotr Caban <piotr@codeweavers.com>
This commit is contained in:
Piotr Caban 2022-06-11 14:19:03 +02:00 committed by Alexandre Julliard
parent 0c659a23c2
commit 1b39e769b5

View file

@ -674,11 +674,32 @@ HRESULT WINAPI D3DX10CreateTextureFromResourceA(ID3D10Device *device, HMODULE mo
if (!device)
return E_INVALIDARG;
hr = load_resourceA(module, resource, &buffer, &size);
if (FAILED(hr))
return hr;
if (pump)
{
ID3DX10DataProcessor *processor;
ID3DX10DataLoader *loader;
return D3DX10CreateTextureFromMemory(device, buffer, size, load_info, pump, texture, hresult);
if (FAILED((hr = D3DX10CreateAsyncResourceLoaderA(module, resource, &loader))))
return hr;
if (FAILED((hr = D3DX10CreateAsyncTextureProcessor(device, load_info, &processor))))
{
ID3DX10DataLoader_Destroy(loader);
return hr;
}
if (FAILED((hr = ID3DX10ThreadPump_AddWorkItem(pump, loader, processor, hresult, (void **)texture))))
{
ID3DX10DataLoader_Destroy(loader);
ID3DX10DataProcessor_Destroy(processor);
}
return hr;
}
if (FAILED((hr = load_resourceA(module, resource, &buffer, &size))))
return hr;
hr = create_texture(device, buffer, size, load_info, texture);
if (hresult)
*hresult = hr;
return hr;
}
HRESULT WINAPI D3DX10CreateTextureFromResourceW(ID3D10Device *device, HMODULE module, const WCHAR *resource,