d3dx10/tests: Use nameless unions/structs.
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1 changed files with 2 additions and 2 deletions
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@ -1731,8 +1731,8 @@ float4 main(float4 color : COLOR) : SV_TARGET
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srv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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srv_desc.ViewDimension = D3D10_SRV_DIMENSION_BUFFER;
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U(srv_desc).Buffer.ElementOffset = 0;
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U(srv_desc).Buffer.ElementWidth = 64;
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srv_desc.Buffer.ElementOffset = 0;
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srv_desc.Buffer.ElementWidth = 64;
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for (i = 0; i < D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT; ++i)
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{
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