include: Add dcomp.idl.
Note that overloaded C++ methods are renamed to avoid conflicts.
This commit is contained in:
parent
c10568fc31
commit
9833695855
2 changed files with 443 additions and 0 deletions
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@ -182,6 +182,7 @@ SOURCES = \
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dciddi.h \
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dciman.h \
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dcommon.idl \
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dcomp.idl \
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dcompanimation.idl \
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dcomptypes.idl \
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dde.h \
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442
include/dcomp.idl
Normal file
442
include/dcomp.idl
Normal file
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@ -0,0 +1,442 @@
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/*
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* Copyright 2023 Zhiyi Zhang for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "objidl.idl";
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import "d2dbasetypes.h";
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import "dcommon.idl";
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import "dcompanimation.idl";
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import "dcomptypes.idl";
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import "unknwn.idl";
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typedef struct _D3DMATRIX
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{
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float m[4][4];
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} D3DMATRIX;
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[
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local,
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object,
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pointer_default(unique),
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uuid(bb8a4953-2c99-4f5a-96f5-4819027fa3ac)
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]
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interface IDCompositionSurface : IUnknown
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{
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HRESULT BeginDraw([in, optional] const RECT *rect, [in] REFIID iid, [out] void **object, [out] POINT *offset);
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HRESULT EndDraw();
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HRESULT SuspendDraw();
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HRESULT ResumeDraw();
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HRESULT Scroll([in, optional] const RECT *scroll, [in, optional] const RECT *clip, [in] int offset_x, [in] int offset_y);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(ae471c51-5f53-4a24-8d3e-d0c39c30b3f0)
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]
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interface IDCompositionVirtualSurface : IDCompositionSurface
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{
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HRESULT Resize([in] UINT width, [in] UINT height);
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HRESULT Trim([in, optional, size_is(count)] const RECT *rectangles, [in] UINT count);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(e334bc12-3937-4e02-85eb-fcf4eb30d2c8)
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]
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interface IDCompositionSurfaceFactory : IUnknown
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{
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HRESULT CreateSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionSurface **surface);
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HRESULT CreateVirtualSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionVirtualSurface **surface);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(64ac3703-9d3f-45ec-a109-7cac0e7a13a7)
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]
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interface IDCompositionClip : IUnknown
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{
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(9842ad7d-d9cf-4908-aed7-48b51da5e7c2)
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]
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interface IDCompositionRectangleClip : IDCompositionClip
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{
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HRESULT SetLeft([in] float left);
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HRESULT SetLeftAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTop([in] float top);
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HRESULT SetTopAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetRight([in] float right);
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HRESULT SetRightAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetBottom([in] float bottom);
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HRESULT SetBottomAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTopLeftRadiusX([in] float radius);
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HRESULT SetTopLeftRadiusXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTopLeftRadiusY([in] float radius);
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HRESULT SetTopLeftRadiusYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTopRightRadiusX([in] float radius);
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HRESULT SetTopRightRadiusXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTopRightRadiusY([in] float radius);
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HRESULT SetTopRightRadiusYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetBottomLeftRadiusX([in] float radius);
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HRESULT SetBottomLeftRadiusXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetBottomLeftRadiusY([in] float radius);
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HRESULT SetBottomLeftRadiusYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetBottomRightRadiusX([in] float radius);
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HRESULT SetBottomRightRadiusXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetBottomRightRadiusY([in] float radius);
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HRESULT SetBottomRightRadiusYAnimation([in] IDCompositionAnimation *animation);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(ec81b08f-bfcb-4e8d-b193-a915587999e8)
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]
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interface IDCompositionEffect : IUnknown
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{
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(71185722-246b-41f2-aad1-0443f7f4bfc2)
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]
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interface IDCompositionTransform3D : IDCompositionEffect
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{
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(a7929a74-e6b2-4bd6-8b95-4040119ca34d)
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]
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interface IDCompositionEffectGroup : IDCompositionEffect
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{
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HRESULT SetOpacity([in] float opacity);
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HRESULT SetOpacityAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetTransform3D([in, optional] IDCompositionTransform3D *transform);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(91636d4b-9ba1-4532-aaf7-e3344994d788)
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]
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interface IDCompositionTranslateTransform3D : IDCompositionTransform3D
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{
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HRESULT SetOffsetX([in] float offset);
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HRESULT SetOffsetXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetOffsetY([in] float offset);
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HRESULT SetOffsetYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetOffsetZ([in] float offset);
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HRESULT SetOffsetZAnimation([in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(2a9e9ead-364b-4b15-a7c4-a1997f78b389)
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]
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interface IDCompositionScaleTransform3D : IDCompositionTransform3D
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{
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HRESULT SetScaleX([in] float scale);
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HRESULT SetScaleXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetScaleY([in] float scale);
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HRESULT SetScaleYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetScaleZ([in] float scale);
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HRESULT SetScaleZAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterX([in] float center);
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HRESULT SetCenterXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterY([in] float center);
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HRESULT SetCenterYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterZ([in] float center);
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HRESULT SetCenterZAnimation([in] IDCompositionAnimation *animation);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(d8f5b23f-d429-4a91-b55a-d2f45fd75b18)
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]
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interface IDCompositionRotateTransform3D : IDCompositionTransform3D
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{
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HRESULT SetScaleX([in] float scale);
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HRESULT SetScaleXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetScaleY([in] float scale);
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HRESULT SetScaleYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetScaleZ([in] float scale);
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HRESULT SetScaleZAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterX([in] float center);
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HRESULT SetCenterXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterY([in] float center);
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HRESULT SetCenterYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterZ([in] float center);
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HRESULT SetCenterZAnimation([in] IDCompositionAnimation *animation);
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(4b3363f0-643b-41b7-b6e0-ccf22d34467c)
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]
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interface IDCompositionMatrixTransform3D : IDCompositionTransform3D
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{
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/* C++ method: HRESULT SetMatrix(const D3DMATRIX &matrix); Use pointer instead of reference */
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HRESULT SetMatrix([in] const D3DMATRIX *matrix);
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HRESULT SetMatrixElement([in] int row, [in] int column, [in] float value);
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HRESULT SetMatrixElementAnimation([in] int row, [in] int column, [in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(fd55faa7-37e0-4c20-95d2-9be45bc33f55)
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]
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interface IDCompositionTransform : IDCompositionTransform3D
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{
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}
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[
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local,
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object,
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pointer_default(unique),
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uuid(71fde914-40ef-45ef-bd51-68b037c339f9)
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]
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interface IDCompositionScaleTransform : IDCompositionTransform
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{
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HRESULT SetScaleX([in] float scale);
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HRESULT SetScaleXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetScaleY([in] float scale);
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HRESULT SetScaleYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterX([in] float center);
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HRESULT SetCenterXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterY([in] float center);
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HRESULT SetCenterYAnimation([in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(641ed83c-ae96-46c5-90dc-32774cc5c6d5)
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]
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interface IDCompositionRotateTransform : IDCompositionTransform
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{
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HRESULT SetAngle([in] float angle);
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HRESULT SetAngleAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterX([in] float center_x);
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HRESULT SetCenterXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterY([in] float center_y);
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HRESULT SetCenterYAnimation([in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(e57aa735-dcdb-4c72-9c61-0591f58889ee)
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]
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interface IDCompositionSkewTransform : IDCompositionTransform
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{
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HRESULT SetAngleX([in] float angle);
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HRESULT SetAngleXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetAngleY([in] float angle);
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HRESULT SetAngleYAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterX([in] float center);
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HRESULT SetCenterXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetCenterY([in] float center);
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HRESULT SetCenterYAnimation([in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(16cdff07-c503-419c-83f2-0965c7af1fa6)
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]
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interface IDCompositionMatrixTransform : IDCompositionTransform
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{
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/* C++ method: HRESULT SetMatrix(const D2D_MATRIX_3X2_F &matrix); Use pointer instead of reference */
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HRESULT SetMatrix([in] const D2D_MATRIX_3X2_F *matrix);
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HRESULT SetMatrixElement([in] int row, [in] int column, [in] float value);
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HRESULT SetMatrixElementAnimation([in] int row, [in] int column, [in] IDCompositionAnimation *animation);
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};
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[
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local,
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object,
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pointer_default(unique),
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uuid(06791122-c6f0-417d-8323-269e987f5954)
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]
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interface IDCompositionTranslateTransform : IDCompositionTransform
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{
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HRESULT SetOffsetX([in] float offset);
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HRESULT SetOffsetXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetOffsetY([in] float offset);
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HRESULT SetOffsetYAnimation([in] IDCompositionAnimation *animation);
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};
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[
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object,
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uuid(4d93059d-097b-4651-9a60-f0f25116e2f3),
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local,
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pointer_default(unique)
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]
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interface IDCompositionVisual : IUnknown
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{
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HRESULT SetOffsetX([in] float offset_x);
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HRESULT SetOffsetXAnimation([in] IDCompositionAnimation *animation);
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HRESULT SetOffsetY([in] float offset_y);
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HRESULT SetOffsetYAnimation([in] IDCompositionAnimation *animation);
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/* C++ method: HRESULT SetTransform(const D2D_MATRIX_3X2_F &matrix); Use pointer instead of reference */
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HRESULT SetTransform([in] const D2D_MATRIX_3X2_F *matrix);
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HRESULT SetTransformObject([in] IDCompositionTransform *transform);
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HRESULT SetTransformParent([in] IDCompositionVisual *visual);
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HRESULT SetEffect([in] IDCompositionEffect *effect);
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HRESULT SetBitmapInterpolationMode([in] enum DCOMPOSITION_BITMAP_INTERPOLATION_MODE interpolation_mode);
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HRESULT SetBorderMode([in] enum DCOMPOSITION_BORDER_MODE border_mode);
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/* C++ method: HRESULT SetClip(const D2D_RECT_F &rect); Use pointer instead of reference */
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HRESULT SetClip([in] const D2D_RECT_F *rect);
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HRESULT SetClipObject([in] IDCompositionClip *clip);
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HRESULT SetContent([in] IUnknown *content);
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HRESULT AddVisual([in] IDCompositionVisual *visual, [in] BOOL insert_above, [in] IDCompositionVisual *reference_visual);
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HRESULT RemoveVisual([in] IDCompositionVisual *visual);
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HRESULT RemoveAllVisuals();
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HRESULT SetCompositeMode([in] enum DCOMPOSITION_COMPOSITE_MODE composite_mode);
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}
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[
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object,
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uuid(e8de1639-4331-4b26-bc5f-6a321d347a85),
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local,
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pointer_default(unique)
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]
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interface IDCompositionVisual2 : IDCompositionVisual
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{
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HRESULT SetOpacityMode([in] enum DCOMPOSITION_OPACITY_MODE opacity_mode);
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HRESULT SetBackFaceVisibility([in] enum DCOMPOSITION_BACKFACE_VISIBILITY visibility);
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}
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[
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object,
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uuid(eacdd04c-117e-4e17-88f4-d1b12b0e3d89),
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local,
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pointer_default(unique)
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]
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interface IDCompositionTarget : IUnknown
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{
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HRESULT SetRoot([in] IDCompositionVisual *visual);
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}
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[
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object,
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uuid(c37ea93a-e7aa-450d-b16f-9746cb0407f3),
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local,
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pointer_default(unique)
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]
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interface IDCompositionDevice : IUnknown
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{
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HRESULT Commit();
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HRESULT WaitForCommitCompletion();
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HRESULT GetFrameStatistics([out] DCOMPOSITION_FRAME_STATISTICS *statistics);
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HRESULT CreateTargetForHwnd([in] HWND hwnd, [in] BOOL topmost, [out] IDCompositionTarget **target);
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HRESULT CreateVisual([out] IDCompositionVisual **visual);
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HRESULT CreateSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionSurface **surface);
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HRESULT CreateVirtualSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionVirtualSurface **surface);
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HRESULT CreateSurfaceFromHandle([in] HANDLE handle, [out] IUnknown **surface);
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HRESULT CreateSurfaceFromHwnd([in] HWND hwnd, [out] IUnknown **surface);
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HRESULT CreateTranslateTransform([out] IDCompositionTranslateTransform **transform);
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HRESULT CreateScaleTransform([out] IDCompositionScaleTransform **transform);
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HRESULT CreateRotateTransform([out] IDCompositionRotateTransform **transform);
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HRESULT CreateSkewTransform([out] IDCompositionSkewTransform **transform);
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HRESULT CreateMatrixTransform([out] IDCompositionMatrixTransform **transform);
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HRESULT CreateTransformGroup([in, size_is(elements)] IDCompositionTransform **transforms, [in] UINT elements, [out] IDCompositionTransform **transform_group);
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HRESULT CreateTranslateTransform3D([out] IDCompositionTranslateTransform3D **transform_3d);
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HRESULT CreateScaleTransform3D([out] IDCompositionScaleTransform3D **transform_3d);
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HRESULT CreateRotateTransform3D([out] IDCompositionRotateTransform3D **transform_3d);
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HRESULT CreateMatrixTransform3D([out] IDCompositionMatrixTransform3D **transform_3d);
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HRESULT CreateTransform3DGroup([in, size_is(elements)] IDCompositionTransform3D **transforms_3d, [in] UINT elements, [out] IDCompositionTransform3D **transform_3d_group);
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HRESULT CreateEffectGroup([out] IDCompositionEffectGroup **effect_group);
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HRESULT CreateRectangleClip([out] IDCompositionRectangleClip **clip);
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HRESULT CreateAnimation([out] IDCompositionAnimation **animation);
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HRESULT CheckDeviceState([out] BOOL *valid);
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}
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[
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object,
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uuid(75f6468d-1b8e-447c-9bc6-75fea80b5b25),
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||||
local,
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pointer_default(unique)
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]
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interface IDCompositionDevice2 : IUnknown
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{
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HRESULT Commit();
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HRESULT WaitForCommitCompletion();
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HRESULT GetFrameStatistics([out] DCOMPOSITION_FRAME_STATISTICS *statistics);
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HRESULT CreateVisual([out] IDCompositionVisual2 **visual);
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HRESULT CreateSurfaceFactory([in] IUnknown *rendering_device, [out] IDCompositionSurfaceFactory **surface_factory);
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HRESULT CreateSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionSurface **surface);
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HRESULT CreateVirtualSurface([in] UINT width, [in] UINT height, [in] DXGI_FORMAT pixel_format, [in] DXGI_ALPHA_MODE alpha_mode, [out] IDCompositionVirtualSurface **surface);
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HRESULT CreateTranslateTransform([out] IDCompositionTranslateTransform **transform);
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||||
HRESULT CreateScaleTransform([out] IDCompositionScaleTransform **transform);
|
||||
HRESULT CreateRotateTransform([out] IDCompositionRotateTransform **transform);
|
||||
HRESULT CreateSkewTransform([out] IDCompositionSkewTransform **transform);
|
||||
HRESULT CreateMatrixTransform([out] IDCompositionMatrixTransform **transform);
|
||||
HRESULT CreateTransformGroup([in, size_is(elements)] IDCompositionTransform **transforms, [in] UINT elements, [out] IDCompositionTransform **transform_group);
|
||||
HRESULT CreateTranslateTransform3D([out] IDCompositionTranslateTransform3D **transform_3d);
|
||||
HRESULT CreateScaleTransform3D([out] IDCompositionScaleTransform3D **transform_3d);
|
||||
HRESULT CreateRotateTransform3D([out] IDCompositionRotateTransform3D **transform_3d);
|
||||
HRESULT CreateMatrixTransform3D([out] IDCompositionMatrixTransform3D **transform_3d);
|
||||
HRESULT CreateTransform3DGroup([in, size_is(elements)] IDCompositionTransform3D **transforms_3d, [in] UINT elements, [out] IDCompositionTransform3D **transform_3d_group);
|
||||
HRESULT CreateEffectGroup([out] IDCompositionEffectGroup **effect_group);
|
||||
HRESULT CreateRectangleClip([out] IDCompositionRectangleClip **clip);
|
||||
HRESULT CreateAnimation([out] IDCompositionAnimation **animation);
|
||||
}
|
||||
|
||||
[
|
||||
object,
|
||||
uuid(5f4633fe-1e08-4cb8-8c75-ce24333f5602),
|
||||
local,
|
||||
pointer_default(unique)
|
||||
]
|
||||
interface IDCompositionDesktopDevice : IDCompositionDevice2
|
||||
{
|
||||
HRESULT CreateTargetForHwnd([in] HWND hwnd, [in] BOOL topmost, [out] IDCompositionTarget **target);
|
||||
HRESULT CreateSurfaceFromHandle([in] HANDLE handle, [out] IUnknown **surface);
|
||||
HRESULT CreateSurfaceFromHwnd([in] HWND hwnd, [out] IUnknown **surface);
|
||||
}
|
||||
|
||||
cpp_quote("STDAPI DCompositionCreateDevice(IDXGIDevice *dxgi_device, REFIID iid, void **device);")
|
||||
cpp_quote("STDAPI DCompositionCreateDevice2(IUnknown *rendering_device, REFIID iid, void **device);")
|
Loading…
Add table
Reference in a new issue