include: Add D3D10CalcSubresource().
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@ -252,6 +252,13 @@ cpp_quote("#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _
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cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
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cpp_quote("#define D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS MAKE_D3D10_HRESULT(1)")
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cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
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cpp_quote("#define D3D10_ERROR_FILE_NOT_FOUND MAKE_D3D10_HRESULT(2)")
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cpp_quote("#if defined(__cplusplus) && !defined(D3D10_NO_HELPERS)")
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cpp_quote("inline unsigned int D3D10CalcSubresource(unsigned int level, unsigned int layer, unsigned int level_count)")
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cpp_quote("{")
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cpp_quote(" return layer * level_count + level;")
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cpp_quote("}")
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cpp_quote("#endif")
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typedef enum D3D10_BLEND {
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typedef enum D3D10_BLEND {
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D3D10_BLEND_ZERO = 1,
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D3D10_BLEND_ZERO = 1,
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D3D10_BLEND_ONE = 2,
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D3D10_BLEND_ONE = 2,
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