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wine/dlls/d2d1
Nikolay Sivov f38a32e64c d2d1/tests: Add a test for a custom effect using a pixel shader.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-01 20:23:14 +02:00
..
tests d2d1/tests: Add a test for a custom effect using a pixel shader. 2024-04-01 20:23:14 +02:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppRGB. 2023-09-26 21:20:06 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Remove superfluous casts to self. 2023-05-10 17:08:48 +02:00
command_list.c d2d1/commandlist: Implement layer commands. 2022-08-09 15:53:27 +02:00
d2d1.spec d2d1: Implement D2D1ConvertColorSpace(). 2021-03-05 17:58:57 +01:00
d2d1_private.h d2d1/effect: Use XML description for builtin effects. 2024-01-22 10:14:53 +01:00
dc_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
device.c d2d1: Fix a double free on error path (Valgrind). 2024-03-25 12:57:04 +01:00
effect.c d2d1/effect: Use a helper internally instead of IsShaderLoaded(). 2024-04-01 20:23:13 +02:00
factory.c d2d1/effect: Use effect property types identifier directly in initializers. 2024-04-01 20:23:11 +02:00
geometry.c d2d1: Fix double free bug when d2d_geometry_sink_Close fails. 2024-01-26 10:59:42 +01:00
hwnd_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Compile vertex shaders with D3DCompile(). 2024-02-06 22:56:42 +01:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Silently ignore non-default state block implementations. 2022-11-15 21:21:27 +01:00
stroke.c d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1(). 2023-09-12 20:11:31 +02:00
version.rc
wic_render_target.c d2d1: Use device instance pointer in device context structure. 2023-08-03 20:42:27 +09:00