Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
16 lines
311 B
Makefile
16 lines
311 B
Makefile
MODULE = d3d10.dll
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IMPORTLIB = d3d10
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IMPORTS = uuid d3d10core d3dcompiler_39 dxgi wined3d
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EXTRADEFS = -DD3D_COMPILER_VERSION=0
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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SOURCES = \
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blob.c \
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d3d10_main.c \
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effect.c \
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reflection.c \
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shader.c \
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stateblock.c \
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utils.c \
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version.rc
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