Compilation output from D3D10CompileEffectFromMemory() always contains $Globals buffer, even if it's empty. That matches behaviour of 33-39 compilers. Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
19 lines
355 B
Makefile
19 lines
355 B
Makefile
MODULE = d3dcompiler_39.dll
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IMPORTLIB = d3dcompiler_39
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IMPORTS = wined3d
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EXTRADEFS = -DD3D_COMPILER_VERSION=39
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PARENTSRC = ../d3dcompiler_43
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EXTRAINCL = $(VKD3D_PE_CFLAGS)
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EXTRADLLFLAGS = -Wb,--prefer-native
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SOURCES = \
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asmparser.c \
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asmshader.l \
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asmshader.y \
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blob.c \
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bytecodewriter.c \
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compiler.c \
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reflection.c \
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utils.c \
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version.rc
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