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nonamegame/mods/default/void.lua
2019-03-27 17:16:38 +01:00

24 lines
1 KiB
Lua

local voidtimer = 0
minetest.register_globalstep(function(dtime)
voidtimer = voidtimer + dtime
if voidtimer > 0.5 then
voidtimer = 0
local objs = minetest.object_refs
for id, obj in pairs(objs) do
local pos = obj:get_pos()
if pos.y < -10 then
minetest.set_node({ x = 1, y = 0, z = 0 }, { name = "default:stone" })
minetest.set_node({ x = -1, y = 0, z = 0 }, { name = "default:stone" })
minetest.set_node({ x = 1, y = 0, z = 1 }, { name = "default:stone" })
minetest.set_node({ x = -1, y = 0, z = 1 }, { name = "default:stone" })
minetest.set_node({ x = 1, y = 0, z = -1 }, { name = "default:stone" })
minetest.set_node({ x = -1, y = 0, z = -1 }, { name = "default:stone" })
minetest.set_node({ x = 0, y = 0, z = 1 }, { name = "default:stone" })
minetest.set_node({ x = 0, y = 0, z = -1 }, { name = "default:stone" })
minetest.set_node({ x = 0, y = 0, z = 0 }, { name = "default:meseblock" })
obj:set_pos({ x = 0, y = 5, z = 0 })
end
end
end
end)